basis-universal-sys 0.3.1

Bindings for the basis-universal Supercompressed GPU Texture Codec by Binomial
Documentation
// args from the basis cmake file
fn build_with_common_settings() -> cc::Build {
    let mut build = cc::Build::new();
    build
        .flag_if_supported("-fvisibility=hidden")
        .flag_if_supported("-fno-strict-aliasing")
        .flag_if_supported("-Wall")
        .flag_if_supported("-Wextra")
        .flag_if_supported("-Wno-unused-local-typedefs")
        .flag_if_supported("-Wno-unused-value")
        .flag_if_supported("-Wno-unused-parameter")
        .flag_if_supported("-Wno-unused-variable");

    build
}

fn main() {
    build_with_common_settings()
        .cpp(true)
        .define("BASISD_SUPPORT_KTX2_ZSTD", "0")
        //.define("BASISU_SUPPORT_SSE", "1") TODO: expose this in a futher release
        .flag_if_supported("--std=c++11")
        .file("vendor/basis_universal/encoder/pvpngreader.cpp")
        .file("vendor/basis_universal/encoder/jpgd.cpp")
        .file("vendor/basis_universal/encoder/basisu_uastc_enc.cpp")
        .file("vendor/basis_universal/encoder/basisu_ssim.cpp")
        .file("vendor/basis_universal/encoder/basisu_resampler.cpp")
        .file("vendor/basis_universal/encoder/basisu_resample_filters.cpp")
        .file("vendor/basis_universal/encoder/basisu_pvrtc1_4.cpp")
        .file("vendor/basis_universal/encoder/basisu_opencl.cpp")
        .file("vendor/basis_universal/encoder/basisu_kernels_sse.cpp")
        .file("vendor/basis_universal/encoder/basisu_gpu_texture.cpp")
        .file("vendor/basis_universal/encoder/basisu_frontend.cpp")
        .file("vendor/basis_universal/encoder/basisu_etc.cpp")
        .file("vendor/basis_universal/encoder/basisu_enc.cpp")
        .file("vendor/basis_universal/encoder/basisu_comp.cpp")
        .file("vendor/basis_universal/encoder/basisu_bc7enc.cpp")
        .file("vendor/basis_universal/encoder/basisu_basis_file.cpp")
        .file("vendor/basis_universal/encoder/basisu_backend.cpp")
        .file("vendor/basis_universal/transcoder/basisu_transcoder.cpp")
        .file("vendor/transcoding_wrapper.cpp")
        .file("vendor/encoding_wrapper.cpp")
        .compile("basisuniversal");

    // We regenerate binding code and check it in. (See generate_bindings.sh)
}