[−][src]Enum basin2_protocol::packets::game::serverbound::GameServerbound
Variants
AcceptTeleportationPacket(AcceptTeleportationPacket)
BlockEntityTagQuery(BlockEntityTagQuery)
ChangeDifficultyPacket(ChangeDifficultyPacket)
ChatPacket(ChatPacket)
ClientCommandPacket(ClientCommandPacket)
ClientInformationPacket(ClientInformationPacket)
CommandSuggestionPacket(CommandSuggestionPacket)
ContainerAckPacket(ContainerAckPacket)
ContainerButtonClickPacket(ContainerButtonClickPacket)
ContainerClickPacket(ContainerClickPacket)
ContainerClosePacket(ContainerClosePacket)
CustomPayloadPacket(CustomPayloadPacket)
EditBookPacket(EditBookPacket)
EntityTagQuery(EntityTagQuery)
InteractPacket(InteractPacket)
KeepAlivePacket(KeepAlivePacket)
LockDifficultyPacket(LockDifficultyPacket)
MovePlayerPosPacket(MovePlayerPosPacket)
MovePlayerPosRotPacket(MovePlayerPosRotPacket)
MovePlayerRotPacket(MovePlayerRotPacket)
MovePlayerPacket(MovePlayerPacket)
MoveVehiclePacket(MoveVehiclePacket)
PaddleBoatPacket(PaddleBoatPacket)
PickItemPacket(PickItemPacket)
PlaceRecipePacket(PlaceRecipePacket)
PlayerAbilitiesPacket(PlayerAbilitiesPacket)
PlayerActionPacket(PlayerActionPacket)
PlayerCommandPacket(PlayerCommandPacket)
PlayerInputPacket(PlayerInputPacket)
RecipeBookUpdatePacket(RecipeBookUpdatePacket)
RenameItemPacket(RenameItemPacket)
ResourcePackPacket(ResourcePackPacket)
SeenAdvancementsPacket(SeenAdvancementsPacket)
SelectTradePacket(SelectTradePacket)
SetBeaconPacket(SetBeaconPacket)
SetCarriedItemPacket(SetCarriedItemPacket)
SetCommandBlockPacket(SetCommandBlockPacket)
SetCommandMinecartPacket(SetCommandMinecartPacket)
SetCreativeModeSlotPacket(SetCreativeModeSlotPacket)
SetJigsawBlockPacket(SetJigsawBlockPacket)
SetStructureBlockPacket(SetStructureBlockPacket)
SignUpdatePacket(SignUpdatePacket)
SwingPacket(SwingPacket)
TeleportToEntityPacket(TeleportToEntityPacket)
UseItemOnPacket(UseItemOnPacket)
UseItemPacket(UseItemPacket)
Trait Implementations
impl Clone for GameServerbound
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fn clone(&self) -> GameServerbound
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fn clone_from(&mut self, source: &Self)
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impl Debug for GameServerbound
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impl From<AcceptTeleportationPacket> for GameServerbound
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fn from(item: AcceptTeleportationPacket) -> GameServerbound
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impl From<BlockEntityTagQuery> for GameServerbound
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fn from(item: BlockEntityTagQuery) -> GameServerbound
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impl From<ChangeDifficultyPacket> for GameServerbound
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fn from(item: ChangeDifficultyPacket) -> GameServerbound
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impl From<ChatPacket> for GameServerbound
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fn from(item: ChatPacket) -> GameServerbound
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impl From<ClientCommandPacket> for GameServerbound
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fn from(item: ClientCommandPacket) -> GameServerbound
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impl From<ClientInformationPacket> for GameServerbound
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fn from(item: ClientInformationPacket) -> GameServerbound
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impl From<CommandSuggestionPacket> for GameServerbound
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fn from(item: CommandSuggestionPacket) -> GameServerbound
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impl From<ContainerAckPacket> for GameServerbound
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fn from(item: ContainerAckPacket) -> GameServerbound
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impl From<ContainerButtonClickPacket> for GameServerbound
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fn from(item: ContainerButtonClickPacket) -> GameServerbound
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impl From<ContainerClickPacket> for GameServerbound
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fn from(item: ContainerClickPacket) -> GameServerbound
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impl From<ContainerClosePacket> for GameServerbound
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fn from(item: ContainerClosePacket) -> GameServerbound
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impl From<CustomPayloadPacket> for GameServerbound
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fn from(item: CustomPayloadPacket) -> GameServerbound
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impl From<EditBookPacket> for GameServerbound
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fn from(item: EditBookPacket) -> GameServerbound
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impl From<EntityTagQuery> for GameServerbound
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fn from(item: EntityTagQuery) -> GameServerbound
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impl From<GameServerbound> for Game
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fn from(item: GameServerbound) -> Game
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impl From<GameServerbound> for Packet
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fn from(item: GameServerbound) -> Packet
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impl From<InteractPacket> for GameServerbound
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fn from(item: InteractPacket) -> GameServerbound
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impl From<KeepAlivePacket> for GameServerbound
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fn from(item: KeepAlivePacket) -> GameServerbound
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impl From<LockDifficultyPacket> for GameServerbound
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fn from(item: LockDifficultyPacket) -> GameServerbound
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impl From<MovePlayerPacket> for GameServerbound
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fn from(item: MovePlayerPacket) -> GameServerbound
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impl From<MovePlayerPosPacket> for GameServerbound
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fn from(item: MovePlayerPosPacket) -> GameServerbound
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impl From<MovePlayerPosRotPacket> for GameServerbound
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fn from(item: MovePlayerPosRotPacket) -> GameServerbound
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impl From<MovePlayerRotPacket> for GameServerbound
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fn from(item: MovePlayerRotPacket) -> GameServerbound
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impl From<MoveVehiclePacket> for GameServerbound
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fn from(item: MoveVehiclePacket) -> GameServerbound
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impl From<PaddleBoatPacket> for GameServerbound
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fn from(item: PaddleBoatPacket) -> GameServerbound
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impl From<PickItemPacket> for GameServerbound
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fn from(item: PickItemPacket) -> GameServerbound
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impl From<PlaceRecipePacket> for GameServerbound
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fn from(item: PlaceRecipePacket) -> GameServerbound
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impl From<PlayerAbilitiesPacket> for GameServerbound
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fn from(item: PlayerAbilitiesPacket) -> GameServerbound
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impl From<PlayerActionPacket> for GameServerbound
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fn from(item: PlayerActionPacket) -> GameServerbound
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impl From<PlayerCommandPacket> for GameServerbound
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fn from(item: PlayerCommandPacket) -> GameServerbound
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impl From<PlayerInputPacket> for GameServerbound
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fn from(item: PlayerInputPacket) -> GameServerbound
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impl From<RecipeBookUpdatePacket> for GameServerbound
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fn from(item: RecipeBookUpdatePacket) -> GameServerbound
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impl From<RenameItemPacket> for GameServerbound
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fn from(item: RenameItemPacket) -> GameServerbound
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impl From<ResourcePackPacket> for GameServerbound
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fn from(item: ResourcePackPacket) -> GameServerbound
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impl From<SeenAdvancementsPacket> for GameServerbound
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fn from(item: SeenAdvancementsPacket) -> GameServerbound
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impl From<SelectTradePacket> for GameServerbound
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fn from(item: SelectTradePacket) -> GameServerbound
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impl From<SetBeaconPacket> for GameServerbound
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fn from(item: SetBeaconPacket) -> GameServerbound
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impl From<SetCarriedItemPacket> for GameServerbound
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fn from(item: SetCarriedItemPacket) -> GameServerbound
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impl From<SetCommandBlockPacket> for GameServerbound
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fn from(item: SetCommandBlockPacket) -> GameServerbound
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impl From<SetCommandMinecartPacket> for GameServerbound
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fn from(item: SetCommandMinecartPacket) -> GameServerbound
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impl From<SetCreativeModeSlotPacket> for GameServerbound
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fn from(item: SetCreativeModeSlotPacket) -> GameServerbound
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impl From<SetJigsawBlockPacket> for GameServerbound
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fn from(item: SetJigsawBlockPacket) -> GameServerbound
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impl From<SetStructureBlockPacket> for GameServerbound
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fn from(item: SetStructureBlockPacket) -> GameServerbound
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impl From<SignUpdatePacket> for GameServerbound
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fn from(item: SignUpdatePacket) -> GameServerbound
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impl From<SwingPacket> for GameServerbound
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fn from(item: SwingPacket) -> GameServerbound
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impl From<TeleportToEntityPacket> for GameServerbound
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fn from(item: TeleportToEntityPacket) -> GameServerbound
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impl From<UseItemOnPacket> for GameServerbound
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fn from(item: UseItemOnPacket) -> GameServerbound
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impl From<UseItemPacket> for GameServerbound
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fn from(item: UseItemPacket) -> GameServerbound
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impl PacketContainer for GameServerbound
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fn encode(self, buf: &mut BytesMut)
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fn decode(id: i32, buf: &mut BytesMut) -> Result<GameServerbound>
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impl PartialEq<GameServerbound> for GameServerbound
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fn eq(&self, other: &GameServerbound) -> bool
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fn ne(&self, other: &GameServerbound) -> bool
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impl StructuralPartialEq for GameServerbound
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Auto Trait Implementations
impl RefUnwindSafe for GameServerbound
impl Send for GameServerbound
impl Sync for GameServerbound
impl Unpin for GameServerbound
impl UnwindSafe for GameServerbound
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,