fn all(&self) -> Vec<T>
fn state_from(&self, value: &str) -> Option<T>
impl BlockStateProperty<bool> for bool
[src]impl BlockStateProperty<Attachment> for Attachment
[src]fn all(&self) -> Vec<Attachment>
[src]fn state_from(&self, value: &str) -> Option<Attachment>
[src]impl BlockStateProperty<Axis> for Axis
[src]impl BlockStateProperty<ChestType> for ChestType
[src]impl BlockStateProperty<ComparatorMode> for ComparatorMode
[src]fn all(&self) -> Vec<ComparatorMode>
[src]fn state_from(&self, value: &str) -> Option<ComparatorMode>
[src]impl BlockStateProperty<East> for East
[src]impl BlockStateProperty<Face> for Face
[src]impl BlockStateProperty<Facing> for Facing
[src]impl BlockStateProperty<FacingDownable> for FacingDownable
[src]fn all(&self) -> Vec<FacingDownable>
[src]fn state_from(&self, value: &str) -> Option<FacingDownable>
[src]impl BlockStateProperty<FacingHorizontal> for FacingHorizontal
[src]fn all(&self) -> Vec<FacingHorizontal>
[src]fn state_from(&self, value: &str) -> Option<FacingHorizontal>
[src]impl BlockStateProperty<Flower> for Flower
[src]impl BlockStateProperty<Hinge> for Hinge
[src]impl BlockStateProperty<HorizontalAxis> for HorizontalAxis
[src]fn all(&self) -> Vec<HorizontalAxis>
[src]fn state_from(&self, value: &str) -> Option<HorizontalAxis>
[src]impl BlockStateProperty<Instrument> for Instrument
[src]fn all(&self) -> Vec<Instrument>
[src]fn state_from(&self, value: &str) -> Option<Instrument>
[src]impl BlockStateProperty<Leaves> for Leaves
[src]impl BlockStateProperty<North> for North
[src]impl BlockStateProperty<Part> for Part
[src]impl BlockStateProperty<PistonType> for PistonType
[src]fn all(&self) -> Vec<PistonType>
[src]fn state_from(&self, value: &str) -> Option<PistonType>
[src]impl BlockStateProperty<RailShape> for RailShape
[src]impl BlockStateProperty<SlabType> for SlabType
[src]impl BlockStateProperty<South> for South
[src]impl BlockStateProperty<StairShape> for StairShape
[src]fn all(&self) -> Vec<StairShape>
[src]fn state_from(&self, value: &str) -> Option<StairShape>
[src]impl BlockStateProperty<Stairs> for Stairs
[src]impl BlockStateProperty<StraightRailShape> for StraightRailShape
[src]fn all(&self) -> Vec<StraightRailShape>
[src]fn state_from(&self, value: &str) -> Option<StraightRailShape>
[src]impl BlockStateProperty<StructureMode> for StructureMode
[src]fn all(&self) -> Vec<StructureMode>
[src]fn state_from(&self, value: &str) -> Option<StructureMode>
[src]impl BlockStateProperty<West> for West
[src]impl BlockStateProperty<u8> for IntProperty
[src]