fn get_respawn_delay(&self) -> f32
fn get_fx_actor_archetype(&self) -> Option<FXActorWrapper>
fn get_fx_actor(&self) -> Option<FXActorWrapper>
fn get_b_net_relevant(&self) -> bool
fn get_b_no_pickup(&self) -> bool
fn play_picked_up_fx(&self)
fn is_touching_a_vehicle(&self) -> bool
fn update_tick_disabled(&self)
fn set_net_relevant(&self, b_relevant: bool)
fn respawn(&self)
fn pickup(&self, car: CarWrapper)
fn can_pickup(&self, car: CarWrapper) -> bool
fn on_touch(&self, car: CarWrapper)
fn on_pick_up(&self)
fn on_spawn(&self)
fn set_no_pickup(&self)
fn setup_replicate_no_pickup(&self)
fn init_fx(&self)
fn event_picked_up(&self, pickup: VehiclePickupWrapper)
fn event_spawned(&self, pickup: VehiclePickupWrapper)
impl VehiclePickup for BoostPickupWrapper
[src]impl VehiclePickup for VehiclePickupWrapper
[src]