[−][src]Trait bakkesmod::wrappers::unreal::Vehicle
Provided methods
fn get_vehicle_sim(&self) -> Option<VehicleSimWrapper>
fn get_sticky_force(&self) -> StickyForceData
fn get_b_driving(&self) -> bool
fn get_b_replicated_handbrake(&self) -> bool
fn get_b_jumped(&self) -> bool
fn get_b_double_jumped(&self) -> bool
fn get_b_on_ground(&self) -> bool
fn get_b_super_sonic(&self) -> bool
fn get_b_podium_mode(&self) -> bool
fn get_input(&self) -> VehicleInputs
fn get_replicated_throttle(&self) -> u8
fn get_replicated_steer(&self) -> u8
fn get_player_controller(&self) -> Option<PlayerControllerWrapper>
fn get_pri(&self) -> Option<PriWrapper>
fn get_vehicle_update_tag(&self) -> i32
fn get_local_collision_offset(&self) -> Vector
fn get_local_collision_extent(&self) -> Vector
fn get_last_ball_touch_frame(&self) -> i32
fn get_last_ball_impact_frame(&self) -> i32
fn get_boost_component(&self) -> Option<BoostWrapper>
fn get_dodge_component(&self) -> Option<DodgeComponentWrapper>
fn get_air_control_component(&self) -> Option<AirControlComponentWrapper>
fn get_jump_component(&self) -> Option<JumpComponentWrapper>
fn get_double_jump_component(&self) -> Option<DoubleJumpComponentWrapper>
fn get_time_below_supersonic_speed(&self) -> f32
fn force_net_packet_if_near_ball(&self)
fn is_car_within_forward_elliptical_cone(
&self,
other_car: VehicleWrapper,
yaw_angle_degrees: f32,
pitch_angle_degrees: f32
) -> bool
&self,
other_car: VehicleWrapper,
yaw_angle_degrees: f32,
pitch_angle_degrees: f32
) -> bool