[][src]Trait bakkesmod::wrappers::unreal::Vehicle

pub trait Vehicle: RBActor {
    fn get_vehicle_sim(&self) -> Option<VehicleSimWrapper> { ... }
fn get_sticky_force(&self) -> StickyForceData { ... }
fn get_b_driving(&self) -> bool { ... }
fn get_b_replicated_handbrake(&self) -> bool { ... }
fn get_b_jumped(&self) -> bool { ... }
fn get_b_double_jumped(&self) -> bool { ... }
fn get_b_on_ground(&self) -> bool { ... }
fn get_b_super_sonic(&self) -> bool { ... }
fn get_b_podium_mode(&self) -> bool { ... }
fn get_input(&self) -> VehicleInputs { ... }
fn get_replicated_throttle(&self) -> u8 { ... }
fn get_replicated_steer(&self) -> u8 { ... }
fn get_player_controller(&self) -> Option<PlayerControllerWrapper> { ... }
fn get_pri(&self) -> Option<PriWrapper> { ... }
fn get_vehicle_update_tag(&self) -> i32 { ... }
fn get_local_collision_offset(&self) -> Vector { ... }
fn get_local_collision_extent(&self) -> Vector { ... }
fn get_last_ball_touch_frame(&self) -> i32 { ... }
fn get_last_ball_impact_frame(&self) -> i32 { ... }
fn get_boost_component(&self) -> Option<BoostWrapper> { ... }
fn get_dodge_component(&self) -> Option<DodgeComponentWrapper> { ... }
fn get_air_control_component(&self) -> Option<AirControlComponentWrapper> { ... }
fn get_jump_component(&self) -> Option<JumpComponentWrapper> { ... }
fn get_double_jump_component(&self) -> Option<DoubleJumpComponentWrapper> { ... }
fn get_time_below_supersonic_speed(&self) -> f32 { ... }
fn force_net_packet_if_near_ball(&self) { ... }
fn is_car_within_forward_elliptical_cone(
        &self,
        other_car: VehicleWrapper,
        yaw_angle_degrees: f32,
        pitch_angle_degrees: f32
    ) -> bool { ... }
fn get_forward_speed(&self) -> f32 { ... }
fn get_time_off_ground(&self) -> f32 { ... }
fn get_time_on_ground(&self) -> f32 { ... }
fn get_ground_normal(&self) -> Vector { ... }
fn is_on_wall(&self) -> bool { ... }
fn is_on_ground(&self) -> bool { ... }
fn get_num_wheel_world_contacts(&self) -> i32 { ... }
fn get_num_wheel_contacts(&self) -> i32 { ... }
fn zero_movement_variables(&self) { ... }
fn enable_podium_mode(&self) { ... }
fn set_driving(&self, b_drive: bool) { ... }
fn init_audio_params(&self) { ... }
fn on_pri_changed(&self) { ... }
fn on_controller_changed(&self) { ... }
fn un_possessed(&self) { ... }
fn event_pri_changed(&self, vehicle: VehicleWrapper) { ... } }

Provided methods

fn get_vehicle_sim(&self) -> Option<VehicleSimWrapper>

fn get_sticky_force(&self) -> StickyForceData

fn get_b_driving(&self) -> bool

fn get_b_replicated_handbrake(&self) -> bool

fn get_b_jumped(&self) -> bool

fn get_b_double_jumped(&self) -> bool

fn get_b_on_ground(&self) -> bool

fn get_b_super_sonic(&self) -> bool

fn get_b_podium_mode(&self) -> bool

fn get_input(&self) -> VehicleInputs

fn get_replicated_throttle(&self) -> u8

fn get_replicated_steer(&self) -> u8

fn get_player_controller(&self) -> Option<PlayerControllerWrapper>

fn get_pri(&self) -> Option<PriWrapper>

fn get_vehicle_update_tag(&self) -> i32

fn get_local_collision_offset(&self) -> Vector

fn get_local_collision_extent(&self) -> Vector

fn get_last_ball_touch_frame(&self) -> i32

fn get_last_ball_impact_frame(&self) -> i32

fn get_boost_component(&self) -> Option<BoostWrapper>

fn get_dodge_component(&self) -> Option<DodgeComponentWrapper>

fn get_air_control_component(&self) -> Option<AirControlComponentWrapper>

fn get_jump_component(&self) -> Option<JumpComponentWrapper>

fn get_double_jump_component(&self) -> Option<DoubleJumpComponentWrapper>

fn get_time_below_supersonic_speed(&self) -> f32

fn force_net_packet_if_near_ball(&self)

fn is_car_within_forward_elliptical_cone(
    &self,
    other_car: VehicleWrapper,
    yaw_angle_degrees: f32,
    pitch_angle_degrees: f32
) -> bool

fn get_forward_speed(&self) -> f32

fn get_time_off_ground(&self) -> f32

fn get_time_on_ground(&self) -> f32

fn get_ground_normal(&self) -> Vector

fn is_on_wall(&self) -> bool

fn is_on_ground(&self) -> bool

fn get_num_wheel_world_contacts(&self) -> i32

fn get_num_wheel_contacts(&self) -> i32

fn zero_movement_variables(&self)

fn enable_podium_mode(&self)

fn set_driving(&self, b_drive: bool)

fn init_audio_params(&self)

fn on_pri_changed(&self)

fn on_controller_changed(&self)

fn un_possessed(&self)

fn event_pri_changed(&self, vehicle: VehicleWrapper)

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Implementors

impl Vehicle for CarWrapper[src]

impl Vehicle for VehicleWrapper[src]

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