[−][src]Trait bakkesmod::wrappers::unreal::Tutorial
Provided methods
fn redo(&self)
fn get_car_spawn_location(&self) -> Vector
fn set_car_spawn_location(&self, v: Vector)
fn get_car_spawn_rotation(&self) -> Rotator
fn set_car_spawn_rotation(&self, r: Rotator)
fn get_total_field_extent(&self) -> Vector
fn get_team_num(&self) -> i32
fn get_ball_goal_num(&self) -> i32
fn get_b_only_score_in_ball_goal_num(&self) -> bool
fn get_b_redo_round(&self) -> bool
fn get_b_allow_super_boost(&self) -> bool
fn get_b_displayed_redo_penalty_message(&self) -> bool
fn get_b_show_boost_meter(&self) -> bool
fn get_difficulty(&self) -> u8
fn get_debug_rotation_type(&self) -> u8
fn get_goal_depth(&self) -> f32
fn get_game_event_rounds(&self) -> i32
fn get_event_start_time(&self) -> f32
fn get_ball_initial_velocity(&self) -> Vector
fn get_spawn_index_type_override(&self) -> i32
fn get_wave_index(&self) -> i32
fn get_wave_spawn_count(&self) -> i32
fn get_random_spawn_index(&self) -> i32
fn get_start_message_archetype(&self) -> RLString
fn get_ball_spawn_location(&self) -> Vector
fn get_points_scored_this_round(&self) -> i32
fn get_ball_spawn_count(&self) -> i32
fn get_ball_bounce_scale(&self) -> f32
fn get_current_debug_step_x(&self) -> i32
fn get_current_debug_step_y(&self) -> i32
fn get_current_debug_step_z(&self) -> i32
fn get_redo_count(&self) -> i32
fn get_redo_total(&self) -> i32
fn init_intro(&self)
fn on_loading_movie_closed(&self)
fn start_timers(&self)
fn update_mvp(&self)
fn allow_dynamic_crowd(&self) -> bool
fn set_tutorial_tip(&self, new_tip: RLString)
fn set_show_boost_meter(&self, b_show: bool)
fn get_step_loc(
&self,
steps: i32,
total_dist: f32,
b_increment: bool,
out_current_step: i32
) -> f32
&self,
steps: i32,
total_dist: f32,
b_increment: bool,
out_current_step: i32
) -> f32
fn get_debug_location_in_extent(&self, extent: Vector) -> Vector
fn init_debug_setup(&self, car: CarWrapper)
fn skip_tutorial(&self)
fn update_bot_count(&self)
fn init_mutators(&self)
fn is_primary_player(&self, car: CarWrapper) -> bool
fn can_award_points(&self) -> bool
fn show_reset_round_message(&self)
fn destroyed(&self)
fn end_tutorial(&self) -> bool
fn commit_redo_round(&self)
fn redo_round(&self)
fn can_redo_round(&self) -> bool
fn start_new_round(&self)
fn save_local_player_stats(&self)
fn get_winning_team(&self) -> Option<TeamWrapper>
fn cleanup_round_actors(&self)
fn can_que_save_replay(&self) -> bool
fn reset_balls(&self)
fn get_score(&self) -> i32
fn start_round(&self)
fn get_game_event_rounds2(&self) -> i32
fn get_total_rounds(&self) -> i32
fn reset_round_time(&self)
fn on_player_restarted(&self, player_car: CarWrapper)
fn get_training_type(&self) -> u8
fn end_game(&self)
fn get_random_location_in_extent(&self, extent: Vector) -> Vector
fn chance(&self, chances: i32) -> bool
fn get_opposite_team_num(&self) -> i32
fn get_direction_to_goal(&self, goal_num: i32) -> Vector
fn is_game_event_complete(&self) -> bool
fn clamp_point_to_extent(
&self,
extent_center: Vector,
point: Vector,
extent: Vector
) -> Vector
&self,
extent_center: Vector,
point: Vector,
extent: Vector
) -> Vector
fn predict_initial_velocity(
&self,
start_loc: Vector,
end_loc: Vector,
z: f32
) -> Vector
&self,
start_loc: Vector,
end_loc: Vector,
z: f32
) -> Vector
fn get_game_ball(&self) -> Option<BallWrapper>
fn get_game_pawn(&self) -> Option<CarWrapper>
fn reset_game_event(&self)
fn check_for_reset(&self)
fn get_goal_view_width(&self, goal: GoalWrapper, viewer_loc: Vector) -> f32
fn is_ball_moving_towards_goal(
&self,
goal: GoalWrapper,
ball: BallWrapper,
min_velocity_for_destroy: f32,
in_goal_depth: f32
) -> bool
&self,
goal: GoalWrapper,
ball: BallWrapper,
min_velocity_for_destroy: f32,
in_goal_depth: f32
) -> bool
fn set_goal_depth2(&self)
fn get_shuffled_spawn_index(&self) -> i32
fn destroy_cannon(&self)
fn set_cannon_orientation(&self, new_location: Vector, new_rotation: Rotator)
fn spawn_ball(
&self,
spawn_loc: Vector,
b_wake: bool,
b_spawn_cannon: bool,
ball_arch: RLString
) -> Option<BallWrapper>
&self,
spawn_loc: Vector,
b_wake: bool,
b_spawn_cannon: bool,
ball_arch: RLString
) -> Option<BallWrapper>
fn init_ball_effects(&self)
fn init_ball_velocity(&self)
fn get_random_goal_aim_location(
&self,
in_team_num: i32,
ball_loc: Vector
) -> Vector
&self,
in_team_num: i32,
ball_loc: Vector
) -> Vector
fn get_goal_extent(&self, goal: GoalWrapper) -> Vector
fn set_ball_velocity(&self, initial_velocity: Vector, ball: BallWrapper)
fn init_game_setup(&self, car: CarWrapper)
fn should_allow_super_boost(&self) -> bool
fn on_vehicle_setup(&self, car: CarWrapper)
fn handle_vehicle_setup(&self, car: CarWrapper)
fn init_crowd_manager(&self)
fn handle_score_updated(&self, team: TeamWrapper)
fn set_difficulty2(&self, in_difficulty: i32)
fn update_stats(&self)
fn add_local_player(&self, player: PlayerControllerWrapper)
fn handle_player_reset_training(&self, game_event: GameEventWrapper)
fn on_init(&self)
fn event_tutorial_tip_changed(
&self,
game_event: TutorialWrapper,
new_tip: RLString
)
&self,
game_event: TutorialWrapper,
new_tip: RLString
)