[][src]Trait bakkesmod::wrappers::unreal::GravityPickup

pub trait GravityPickup: RumblePickupComponent {
    fn get_ball_gravity(&self) -> f32 { ... }
fn get_range(&self) -> f32 { ... }
fn get_offset(&self) -> Vector { ... }
fn get_b_deactivate_on_touch(&self) -> bool { ... }
fn get_record_ball_hit_rate(&self) -> f32 { ... }
fn get_last_recorded_ball_hit_time(&self) -> f32 { ... }
fn get_prev_ball(&self) -> Option<BallWrapper> { ... }
fn update_visual(&self) { ... }
fn apply_forces(&self, active_time: f32) { ... }
fn pickup_end(&self) { ... }
fn pickup_start(&self) { ... } }

Provided methods

fn get_ball_gravity(&self) -> f32

fn get_range(&self) -> f32

fn get_offset(&self) -> Vector

fn get_b_deactivate_on_touch(&self) -> bool

fn get_record_ball_hit_rate(&self) -> f32

fn get_last_recorded_ball_hit_time(&self) -> f32

fn get_prev_ball(&self) -> Option<BallWrapper>

fn update_visual(&self)

fn apply_forces(&self, active_time: f32)

fn pickup_end(&self)

fn pickup_start(&self)

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Implementors

impl GravityPickup for GravityPickupWrapper[src]

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