[−][src]Trait bakkesmod::wrappers::unreal::GameEditor
Provided methods
fn get_active_round_number(&self) -> i32
fn get_max_rounds(&self) -> i32
fn get_history_position(&self) -> i32
fn get_max_undo_history(&self) -> i32
fn get_fx_actor_archetype(&self) -> Option<FXActorWrapper>
fn get_fx_actor(&self) -> Option<FXActorWrapper>
fn rotate_actor(&self, pc: PlayerControllerWrapper, b_snap_orientation: bool)
fn prev_round(&self)
fn next_round(&self)
fn decrease_time(&self)
fn increase_time(&self)
fn stop_editing(&self, pc: PlayerControllerWrapper)
fn start_editing(&self)
fn cycle_actor(&self, pc: PlayerControllerWrapper)
fn release_grabbed_actor(&self, pc: PlayerControllerWrapper)
fn release_rotate_actor(&self, pc: PlayerControllerWrapper)
fn toggle_rotate_actor(&self, pc: PlayerControllerWrapper)
fn toggle_grab_actor(&self, pc: PlayerControllerWrapper)
fn toggle_release_actor(&self, pc: PlayerControllerWrapper)
fn release_actor(&self, pc: PlayerControllerWrapper)
fn grab_actor(&self, pc: PlayerControllerWrapper)
fn can_que_save_replay(&self) -> bool
fn should_update_crosshair(&self) -> bool
fn get_player_team_number(&self) -> i32
fn can_add_history(&self) -> bool
fn toggle_editor_round(&self)
fn commit_redo_round(&self)
fn reset_round(&self)
fn save(&self)
fn redo(&self, pc: PlayerControllerWrapper)
fn undo(&self, pc: PlayerControllerWrapper)
fn get_other_history_type(&self, history_type: u8) -> u8
fn clamp_undo_history(&self)
fn clear_redo_history(&self)
fn clear_all_history(&self)
fn destroy_actor(&self, a: ActorWrapper, history_type: u8) -> bool
fn is_in_editor_mode(&self) -> bool
fn remove_all_points_from_score(&self, team_index: i32)
fn remove_points_from_score(&self, points_to_remove: i32, team_index: i32)
fn delete_all_existing_actors_based_off_spawn_list(&self)
fn round_contains_a_switch(&self) -> bool
fn enable_triggers(&self, b_enable: bool)
fn hide_car_spawn_points(&self, b_hide: bool)
fn reset_spawn_locations(&self)
fn on_spawned_archetype(&self, spawned_actor: ActorWrapper, history_type: u8)
fn spawn_archetype(
&self,
controller: PlayerControllerWrapper,
archetype_index: i32
)
&self,
controller: PlayerControllerWrapper,
archetype_index: i32
)