bae_rs 0.13.2

The Broad Audio Engine presents the ability to process sounds and wav files for applications like video games and DAWs.
Documentation
[package]

name = "bae_rs"

description = "The Broad Audio Engine presents the ability to process sounds and wav files for applications like video games and DAWs."

readme = "README.md"

repository = "https://github.com/ChylerDev/bae"

license = "MIT"

version = "0.13.2" # don't forget to fix version numbers in README.md documentation links

authors = ["Chyler Morrison <contact@chyler.info>"]

edition = "2018"

keywords = ["audio","audio-processing"]

categories = ["data-structures", "mathematics", "multimedia::audio"]



# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html



[dependencies]

lazy_static = "1"

petgraph = "0.5"

rand = "0.7"

wav = "0.3"

version-sync = "0.9"



[badges]

is-it-maintained-issue-resolution = { repository = "ChylerDev/BAE" }

is-it-maintained-open-issues = { repository = "ChylerDev/BAE" }

maintenance = { status = "actively-developed" }

gitlab = { repository = "ChylerDev/bae_copy" }