Babylon.rs
WebAssembly wrapper for Babylon.js
This project uses js_ffi
for binding.
HelloWorld
use *;
extern crate lazy_static;
use Mutex;
lazy_static!
See this demo here
WebAssembly wrapper for Babylon.js
This project uses js_ffi
for binding.
use babylon::*;
#[macro_use]
extern crate lazy_static;
use std::sync::Mutex;
lazy_static! {
static ref GAME: Mutex<Game> = Mutex::new(Game::new());
}
struct Game {
scene: Scene,
shape: Option<Sphere>,
}
impl Game {
fn new() -> Game {
Game {
scene: Scene::create_from_basic_engine("#renderCanvas"),
shape: None,
}
}
fn init(&mut self) {
self.shape = Some(Sphere::create_sphere(&self.scene, 1.0));
}
}
#[no_mangle]
pub fn main() {
let mut game = GAME.lock().unwrap();
game.init();
}
See this demo here