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use crate::constants::*; use crate::core::*; use std::sync::Mutex; lazy_static! { static ref GAME: Mutex<Option<Box<dyn BasicGame>>> = Mutex::new(None); } pub trait BasicGame: Send + Sync { fn get_scene(&self) -> &Scene; fn run(&mut self, _delta_time: f64) {} fn key_up(&mut self, _key_code: f64) {} fn key_down(&mut self, _key_code: f64) {} } pub fn run_basic_game<T>() where T: 'static + BasicGame + Default + Send, { let mut game = GAME.lock().unwrap(); let t = T::default(); let scene = t.get_scene(); scene.add_before_render_observable(|| { let mut game = GAME.lock().unwrap(); if let Some(g) = &mut *game { let scene = g.get_scene(); let delta_time = scene.get_delta_time(); g.run(delta_time / 1000.0); } }); scene.add_keyboard_observable(|event_type, key_code| { let mut game = GAME.lock().unwrap(); if let Some(g) = &mut *game { if event_type == KEYDOWN { g.key_down(key_code); } if event_type == KEYUP { g.key_up(key_code); } } }); *game = Some(Box::new(t)); }