#![allow(dead_code)]
use std::time::Duration;
#[inline]
pub fn frames_to_samples(num_frames: usize, num_channels: u16) -> usize {
num_frames * (num_channels as usize)
}
#[inline]
pub fn samples_to_frames(num_samples: usize, num_channels: u16) -> usize {
num_samples / (num_channels as usize)
}
#[inline]
pub fn milliseconds_to_frames(duration_milliseconds: usize, frame_rate_hz: u32) -> usize {
(duration_milliseconds * frame_rate_hz as usize) / 1000
}
#[inline]
pub fn milliseconds_to_duration(duration_milliseconds: usize) -> Duration {
Duration::from_millis(duration_milliseconds as u64)
}
#[inline]
pub fn frames_to_duration(num_frames: usize, frame_rate_hz: u32) -> Duration {
let ms = frames_to_milliseconds(num_frames, frame_rate_hz);
milliseconds_to_duration(ms)
}
#[inline]
pub fn milliseconds_to_samples(
duration_milliseconds: usize,
frame_rate_hz: u32,
num_channels: u16,
) -> usize {
let num_frames = milliseconds_to_frames(duration_milliseconds, frame_rate_hz);
frames_to_samples(num_frames, num_channels)
}
#[inline]
pub fn frames_to_milliseconds(num_frames: usize, frame_rate_hz: u32) -> usize {
num_frames * 1000 / frame_rate_hz as usize
}
#[inline]
pub fn samples_to_milliseconds(num_samples: usize, frame_rate_hz: u32, num_channels: u16) -> usize {
let num_frames = samples_to_frames(num_samples, num_channels);
frames_to_milliseconds(num_frames, frame_rate_hz)
}