Trait babalcore::LevelQuery [−][src]
Required methods
fn width(&self) -> usize
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fn len(&self) -> usize
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fn first(&self) -> isize
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fn last(&self) -> isize
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fn item(&self, col: isize, row: isize, boost: bool) -> i64
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fn find_start_spot(&self, col: isize, row: isize) -> Option<(isize, isize)>
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fn skill(&self) -> Skill
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Implementors
impl LevelQuery for Level
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fn width(&self) -> usize
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Get the level width. It is fixed for a given game session.
Examples
use babalcore::*; let level = Level::new(0, Skill::Easy); assert_eq!(9, level.width());
fn len(&self) -> usize
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Get the level length. Length typically increases as the ball rolls on. However it is capped at some point and history at the beginning of the level is removed. View this as a sliding window.
Examples
use babalcore::*; let level = Level::new(0, Skill::Easy); assert_eq!(0, level.len());
fn first(&self) -> isize
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Get the level first row, the row with the lowest index.
Examples
use babalcore::*; let level = Level::new(0, Skill::Easy); assert_eq!(0, level.first());
fn last(&self) -> isize
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Get the level last row, more precisely its index plus one. So if last is equal to first, then len is 0 an there are no rows at all.
Examples
use babalcore::*; let level = Level::new(0, Skill::Easy); assert_eq!(0, level.last());
fn item(&self, col: isize, row: isize, boost: bool) -> i64
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Get a level content, returns a plain integer.
Examples
use babalcore::*; let mut level = Level::new(0, Skill::Easy); level.generate(2); assert_eq!(0, level.item(5, 1, false));
fn find_start_spot(&self, col: isize, row: isize) -> Option<(isize, isize)>
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Find a starting spot on a level.
Examples
use babalcore::*; let mut level = Level::new(42, Skill::Easy); assert_eq!(None, level.find_start_spot(2, 1)); level.generate(100); assert_eq!(Some((2,1)), level.find_start_spot(2, 1));
fn skill(&self) -> Skill
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Get the level skill.
Examples
use babalcore::*; let level = Level::new(42, Skill::Easy); assert_eq!(Skill::Easy, level.skill());