pub enum LinearBlendingFactor {
Show 15 variants Zero, One, SourceColor, OneMinusSourceColor, DestinationColor, OneMinusDestinationColor, SourceAlpha, SourceAlphaSaturate, OneMinusSourceAlpha, DestinationAlpha, OneMinusDestinationAlpha, ConstantColor, OneMinusConstantColor, ConstantAlpha, OneMinusConstantAlpha,
}
Expand description

Indicates which value to multiply each component with.

Variants§

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Zero

Multiply the source or destination component by zero, which always gives 0.0.

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One

Multiply the source or destination component by one, which always gives you the original value.

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SourceColor

Multiply the source or destination component by its corresponding value in the source.

If you apply this to the source components, you get the values squared.

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OneMinusSourceColor

Equivalent to 1 - SourceColor.

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DestinationColor

Multiply the source or destination component by its corresponding value in the destination.

If you apply this to the destination components, you get the values squared.

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OneMinusDestinationColor

Equivalent to 1 - DestinationColor.

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SourceAlpha

Multiply the source or destination component by the alpha value of the source.

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SourceAlphaSaturate

Multiply the source or destination component by the smallest value of SourceAlpha and 1 - DestinationAlpha.

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OneMinusSourceAlpha

Multiply the source or destination component by 1.0 minus the alpha value of the source.

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DestinationAlpha

Multiply the source or destination component by the alpha value of the destination.

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OneMinusDestinationAlpha

Multiply the source or destination component by 1.0 minus the alpha value of the destination.

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ConstantColor

Multiply the source or destination component by the corresponding value in Blend::const_value.

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OneMinusConstantColor

Multiply the source or destination component by 1.0 minus the corresponding value in Blend::const_value.

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ConstantAlpha

Multiply the source or destination component by the alpha value of Blend::const_value.

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OneMinusConstantAlpha

Multiply the source or destination component by 1.0 minus the alpha value of Blend::const_value.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
A type that holds a sized version of the content.
Prepares an output buffer, then turns this buffer into an Owned.
Returns the size of each element.
Produces a pointer to the data.
Builds a pointer to this type from a raw pointer.
Returns true if the size is suitable to store a type like this.

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.