Enum azul_glium::Handle
source · Expand description
Handle to a shader or a program.
Variants§
Trait Implementations§
impl Copy for Handle
impl Eq for Handle
impl Send for Handle
impl StructuralEq for Handle
impl StructuralPartialEq for Handle
Auto Trait Implementations§
impl RefUnwindSafe for Handle
impl Sync for Handle
impl Unpin for Handle
impl UnwindSafe for Handle
Blanket Implementations§
source§impl<T> Content for Twhere
T: Copy,
impl<T> Content for Twhere
T: Copy,
source§fn read<F, E>(size: usize, f: F) -> Result<T, E>where
F: FnOnce(&mut T) -> Result<(), E>,
fn read<F, E>(size: usize, f: F) -> Result<T, E>where
F: FnOnce(&mut T) -> Result<(), E>,
Prepares an output buffer, then turns this buffer into an
Owned
.source§fn get_elements_size() -> usize
fn get_elements_size() -> usize
Returns the size of each element.
source§fn to_void_ptr(&self) -> *const ()
fn to_void_ptr(&self) -> *const ()
Produces a pointer to the data.
source§fn ref_from_ptr<'a>(ptr: *mut (), size: usize) -> Option<*mut T>
fn ref_from_ptr<'a>(ptr: *mut (), size: usize) -> Option<*mut T>
Builds a pointer to this type from a raw pointer.
source§fn is_size_suitable(size: usize) -> bool
fn is_size_suitable(size: usize) -> bool
Returns true if the size is suitable to store a type like this.