Crate azul_glutin

Crate azul_glutin 

Source
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The purpose of this library is to provide an OpenGL Context on as many platforms as possible.

§Building a WindowedContext<T>

A WindowedContext<T> is composed of a Window and an OpenGL Context.

Due to some operating-system-specific quirks, glutin prefers control over the order of creation of the Context and Window. Here is an example of building a WindowedContext<T>:

let el = glutin::event_loop::EventLoop::new();
let wb = glutin::window::WindowBuilder::new()
    .with_title("Hello world!")
    .with_inner_size(glutin::dpi::LogicalSize::new(1024.0, 768.0));
let windowed_context = glutin::ContextBuilder::new()
    .build_windowed(wb, &el)
    .unwrap();

You can, of course, create a RawContext<T> separately from an existing window, however that may result in an suboptimal configuration of the window on some platforms. In that case use the unsafe platform-specific RawContextExt available on unix operating systems and Windows.

You can also produce headless Contexts via the ContextBuilder::build_headless function.

Modules§

dpi
UI scaling is important, so read the docs for this module if you don’t want to be confused.
error
event
The Event enum and assorted supporting types.
event_loop
The EventLoop struct and assorted supporting types, including ControlFlow.
monitor
Types useful for interacting with a user’s monitors.
platform
Contains traits with platform-specific methods in them.
window
The Window struct and associated types.

Structs§

Context
Represents an OpenGL Context.
ContextBuilder
An object that allows you to build Contexts, RawContext<T>s and WindowedContext<T>s.
ContextWrapper
A context which has an underlying window, which may or may not be stored separately.
GlAttributes
Attributes to use when creating an OpenGL Context.
PixelFormat
Describes a possible format.
PixelFormatRequirements
Describes how the backend should choose a pixel format.
PossiblyCurrent
A type that Contexts which might possibly be currently current on some thread take as a generic.
Rect

Enums§

Api
All APIs related to OpenGL that you can possibly get while using glutin.
ContextError
Error that can happen when manipulating an OpenGL Context.
CreationError
Error that can happen while creating a window or a headless renderer.
GlProfile
Describes the requested OpenGL Context profiles.
GlRequest
Describes the OpenGL API and version that are being requested when a context is created.
NotCurrent
A type that Contexts which are not currently current on any thread take as a generic.
ReleaseBehavior
The behavior of the driver when you change the current context.
Robustness
Specifies the tolerance of the OpenGL Context to faults. If you accept raw OpenGL commands and/or raw shader code from an untrusted source, you should definitely care about this.

Statics§

GL_CORE
The minimum core profile GL context. Useful for getting the minimum required GL version while still running on OSX, which often forbids the compatibility profile features.

Traits§

ContextCurrentState
A trait implemented on both NotCurrent and PossiblyCurrent.

Type Aliases§

RawContext
Represents an OpenGL Context which has an underlying window that is stored separately.
WindowedContext
Represents an OpenGL Context and the Window with which it is associated.