[][src]Struct azul_core::window::WindowId

pub struct WindowId { /* fields omitted */ }

Each default callback is identified by its ID (not by it's function pointer), since multiple IDs could point to the same function.

Implementations

impl WindowId[src]

pub fn new() -> Self[src]

Trait Implementations

impl Clone for WindowId[src]

impl Copy for WindowId[src]

impl Debug for WindowId[src]

impl Eq for WindowId[src]

impl Hash for WindowId[src]

impl Ord for WindowId[src]

impl PartialEq<WindowId> for WindowId[src]

impl PartialOrd<WindowId> for WindowId[src]

impl StructuralEq for WindowId[src]

impl StructuralPartialEq for WindowId[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.