Enum azalea::Event

source ·
pub enum Event {
    Init,
    Login,
    Chat(ChatPacket),
    Tick,
    Packet(Arc<ClientboundGamePacket>),
    AddPlayer(PlayerInfo),
    RemovePlayer(PlayerInfo),
    UpdatePlayer(PlayerInfo),
    Death(Option<Arc<ClientboundPlayerCombatKillPacket>>),
}
Expand description

Something that happened in-game, such as a tick passing or chat message being sent.

Note: Events are sent before they’re processed, so for example game ticks happen at the beginning of a tick before anything has happened.

Variants§

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Init

Happens right after the bot switches into the Game state, but before it’s actually spawned. This can be useful for setting the client information with Client::set_client_information, so the packet doesn’t have to be sent twice.

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Login

The client is now in the world. Fired when we receive a login packet.

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Chat(ChatPacket)

A chat message was sent in the game chat.

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Tick

Happens 20 times per second, but only when the world is loaded.

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Packet(Arc<ClientboundGamePacket>)

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AddPlayer(PlayerInfo)

A player joined the game (or more specifically, was added to the tab list).

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RemovePlayer(PlayerInfo)

A player left the game (or maybe is still in the game and was just removed from the tab list).

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UpdatePlayer(PlayerInfo)

A player was updated in the tab list (gamemode, display name, or latency changed).

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Death(Option<Arc<ClientboundPlayerCombatKillPacket>>)

The client player died in-game.

Trait Implementations§

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Auto Trait Implementations§

Blanket Implementations§

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