Struct azalea_world::MinecraftEntityId
source · pub struct MinecraftEntityId(pub u32);
Expand description
An entity ID used by Minecraft. These are not guaranteed to be unique in
shared worlds, that’s what Entity
is for.
Tuple Fields§
§0: u32
Methods from Deref<Target = u32>§
pub const MIN: u32 = 0u32
pub const MAX: u32 = 4_294_967_295u32
pub const BITS: u32 = 32u32
Trait Implementations§
source§impl Clone for MinecraftEntityId
impl Clone for MinecraftEntityId
source§fn clone(&self) -> MinecraftEntityId
fn clone(&self) -> MinecraftEntityId
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Component for MinecraftEntityId
impl Component for MinecraftEntityId
§type Storage = TableStorage
type Storage = TableStorage
A marker type indicating the storage type used for this component.
This must be either
TableStorage
or SparseStorage
.source§impl Debug for MinecraftEntityId
impl Debug for MinecraftEntityId
source§impl Deref for MinecraftEntityId
impl Deref for MinecraftEntityId
source§impl DerefMut for MinecraftEntityId
impl DerefMut for MinecraftEntityId
source§impl Hash for MinecraftEntityId
impl Hash for MinecraftEntityId
source§impl PartialEq for MinecraftEntityId
impl PartialEq for MinecraftEntityId
source§fn eq(&self, other: &MinecraftEntityId) -> bool
fn eq(&self, other: &MinecraftEntityId) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for MinecraftEntityId
impl Eq for MinecraftEntityId
impl IsEnabled for MinecraftEntityId
impl StructuralPartialEq for MinecraftEntityId
Auto Trait Implementations§
impl Freeze for MinecraftEntityId
impl RefUnwindSafe for MinecraftEntityId
impl Send for MinecraftEntityId
impl Sync for MinecraftEntityId
impl Unpin for MinecraftEntityId
impl UnwindSafe for MinecraftEntityId
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.