Fields
players: Vec<Player>
Trait Implementations
sourceimpl Clone for GameSessionInfo
impl Clone for GameSessionInfo
sourcefn clone(&self) -> GameSessionInfo
fn clone(&self) -> GameSessionInfo
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for GameSessionInfo
impl Debug for GameSessionInfo
sourceimpl Default for GameSessionInfo
impl Default for GameSessionInfo
sourcefn default() -> GameSessionInfo
fn default() -> GameSessionInfo
Returns the “default value” for a type. Read more
sourceimpl<'de> Deserialize<'de> for GameSessionInfo
impl<'de> Deserialize<'de> for GameSessionInfo
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl PartialEq<GameSessionInfo> for GameSessionInfo
impl PartialEq<GameSessionInfo> for GameSessionInfo
sourcefn eq(&self, other: &GameSessionInfo) -> bool
fn eq(&self, other: &GameSessionInfo) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &GameSessionInfo) -> bool
fn ne(&self, other: &GameSessionInfo) -> bool
This method tests for !=
.
sourceimpl Serialize for GameSessionInfo
impl Serialize for GameSessionInfo
impl StructuralPartialEq for GameSessionInfo
Auto Trait Implementations
impl RefUnwindSafe for GameSessionInfo
impl Send for GameSessionInfo
impl Sync for GameSessionInfo
impl Unpin for GameSessionInfo
impl UnwindSafe for GameSessionInfo
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more