#[non_exhaustive]
pub struct Compute { pub simulation_unit_limit: Option<i32>, pub compute_type: Option<ComputeType>, pub gpu_unit_limit: Option<i32>, }
Expand description

Compute information for the simulation job.

Fields (Non-exhaustive)

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
simulation_unit_limit: Option<i32>

The simulation unit limit. Your simulation is allocated CPU and memory proportional to the supplied simulation unit limit. A simulation unit is 1 vcpu and 2GB of memory. You are only billed for the SU utilization you consume up to the maximum value provided. The default is 15.

compute_type: Option<ComputeType>

Compute type information for the simulation job.

gpu_unit_limit: Option<i32>

Compute GPU unit limit for the simulation job. It is the same as the number of GPUs allocated to the SimulationJob.

Implementations

The simulation unit limit. Your simulation is allocated CPU and memory proportional to the supplied simulation unit limit. A simulation unit is 1 vcpu and 2GB of memory. You are only billed for the SU utilization you consume up to the maximum value provided. The default is 15.

Compute type information for the simulation job.

Compute GPU unit limit for the simulation job. It is the same as the number of GPUs allocated to the SimulationJob.

Creates a new builder-style object to manufacture Compute

Trait Implementations

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