Struct aws_sdk_mediaconvert::types::MotionImageInserter
source · #[non_exhaustive]pub struct MotionImageInserter {
pub framerate: Option<MotionImageInsertionFramerate>,
pub input: Option<String>,
pub insertion_mode: Option<MotionImageInsertionMode>,
pub offset: Option<MotionImageInsertionOffset>,
pub playback: Option<MotionImagePlayback>,
pub start_time: Option<String>,
}
Expand description
Overlay motion graphics on top of your video. The motion graphics that you specify here appear on all outputs in all output groups. For more information, see https://docs.aws.amazon.com/mediaconvert/latest/ug/motion-graphic-overlay.html.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.framerate: Option<MotionImageInsertionFramerate>
If your motion graphic asset is a .mov file, keep this setting unspecified. If your motion graphic asset is a series of .png files, specify the frame rate of the overlay in frames per second, as a fraction. For example, specify 24 fps as 24/1. Make sure that the number of images in your series matches the frame rate and your intended overlay duration. For example, if you want a 30-second overlay at 30 fps, you should have 900 .png images. This overlay frame rate doesn’t need to match the frame rate of the underlying video.
input: Option<String>
Specify the .mov file or series of .png files that you want to overlay on your video. For .png files, provide the file name of the first file in the series. Make sure that the names of the .png files end with sequential numbers that specify the order that they are played in. For example, overlay_000.png, overlay_001.png, overlay_002.png, and so on. The sequence must start at zero, and each image file name must have the same number of digits. Pad your initial file names with enough zeros to complete the sequence. For example, if the first image is overlay_0.png, there can be only 10 images in the sequence, with the last image being overlay_9.png. But if the first image is overlay_00.png, there can be 100 images in the sequence.
insertion_mode: Option<MotionImageInsertionMode>
Choose the type of motion graphic asset that you are providing for your overlay. You can choose either a .mov file or a series of .png files.
offset: Option<MotionImageInsertionOffset>
Use Offset to specify the placement of your motion graphic overlay on the video frame. Specify in pixels, from the upper-left corner of the frame. If you don’t specify an offset, the service scales your overlay to the full size of the frame. Otherwise, the service inserts the overlay at its native resolution and scales the size up or down with any video scaling.
playback: Option<MotionImagePlayback>
Specify whether your motion graphic overlay repeats on a loop or plays only once.
start_time: Option<String>
Specify when the motion overlay begins. Use timecode format (HH:MM:SS:FF or HH:MM:SS;FF). Make sure that the timecode you provide here takes into account how you have set up your timecode configuration under both job settings and input settings. The simplest way to do that is to set both to start at 0. If you need to set up your job to follow timecodes embedded in your source that don’t start at zero, make sure that you specify a start time that is after the first embedded timecode. For more information, see https://docs.aws.amazon.com/mediaconvert/latest/ug/setting-up-timecode.html
Implementations§
source§impl MotionImageInserter
impl MotionImageInserter
sourcepub fn framerate(&self) -> Option<&MotionImageInsertionFramerate>
pub fn framerate(&self) -> Option<&MotionImageInsertionFramerate>
If your motion graphic asset is a .mov file, keep this setting unspecified. If your motion graphic asset is a series of .png files, specify the frame rate of the overlay in frames per second, as a fraction. For example, specify 24 fps as 24/1. Make sure that the number of images in your series matches the frame rate and your intended overlay duration. For example, if you want a 30-second overlay at 30 fps, you should have 900 .png images. This overlay frame rate doesn’t need to match the frame rate of the underlying video.
sourcepub fn input(&self) -> Option<&str>
pub fn input(&self) -> Option<&str>
Specify the .mov file or series of .png files that you want to overlay on your video. For .png files, provide the file name of the first file in the series. Make sure that the names of the .png files end with sequential numbers that specify the order that they are played in. For example, overlay_000.png, overlay_001.png, overlay_002.png, and so on. The sequence must start at zero, and each image file name must have the same number of digits. Pad your initial file names with enough zeros to complete the sequence. For example, if the first image is overlay_0.png, there can be only 10 images in the sequence, with the last image being overlay_9.png. But if the first image is overlay_00.png, there can be 100 images in the sequence.
sourcepub fn insertion_mode(&self) -> Option<&MotionImageInsertionMode>
pub fn insertion_mode(&self) -> Option<&MotionImageInsertionMode>
Choose the type of motion graphic asset that you are providing for your overlay. You can choose either a .mov file or a series of .png files.
sourcepub fn offset(&self) -> Option<&MotionImageInsertionOffset>
pub fn offset(&self) -> Option<&MotionImageInsertionOffset>
Use Offset to specify the placement of your motion graphic overlay on the video frame. Specify in pixels, from the upper-left corner of the frame. If you don’t specify an offset, the service scales your overlay to the full size of the frame. Otherwise, the service inserts the overlay at its native resolution and scales the size up or down with any video scaling.
sourcepub fn playback(&self) -> Option<&MotionImagePlayback>
pub fn playback(&self) -> Option<&MotionImagePlayback>
Specify whether your motion graphic overlay repeats on a loop or plays only once.
sourcepub fn start_time(&self) -> Option<&str>
pub fn start_time(&self) -> Option<&str>
Specify when the motion overlay begins. Use timecode format (HH:MM:SS:FF or HH:MM:SS;FF). Make sure that the timecode you provide here takes into account how you have set up your timecode configuration under both job settings and input settings. The simplest way to do that is to set both to start at 0. If you need to set up your job to follow timecodes embedded in your source that don’t start at zero, make sure that you specify a start time that is after the first embedded timecode. For more information, see https://docs.aws.amazon.com/mediaconvert/latest/ug/setting-up-timecode.html
source§impl MotionImageInserter
impl MotionImageInserter
sourcepub fn builder() -> MotionImageInserterBuilder
pub fn builder() -> MotionImageInserterBuilder
Creates a new builder-style object to manufacture MotionImageInserter
.
Trait Implementations§
source§impl Clone for MotionImageInserter
impl Clone for MotionImageInserter
source§fn clone(&self) -> MotionImageInserter
fn clone(&self) -> MotionImageInserter
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for MotionImageInserter
impl Debug for MotionImageInserter
source§impl PartialEq for MotionImageInserter
impl PartialEq for MotionImageInserter
source§fn eq(&self, other: &MotionImageInserter) -> bool
fn eq(&self, other: &MotionImageInserter) -> bool
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for MotionImageInserter
Auto Trait Implementations§
impl Freeze for MotionImageInserter
impl RefUnwindSafe for MotionImageInserter
impl Send for MotionImageInserter
impl Sync for MotionImageInserter
impl Unpin for MotionImageInserter
impl UnwindSafe for MotionImageInserter
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more