#[non_exhaustive]
pub struct ColorConversion3DlutSetting { pub file_input: Option<String>, pub input_color_space: Option<ColorSpace>, pub input_mastering_luminance: Option<i32>, pub output_color_space: Option<ColorSpace>, pub output_mastering_luminance: Option<i32>, }
Expand description

Custom 3D lut settings

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§file_input: Option<String>

Specify the input file S3, HTTP, or HTTPS URL for your 3D LUT .cube file. Note that MediaConvert accepts 3D LUT files up to 8MB in size.

§input_color_space: Option<ColorSpace>

Specify which inputs use this 3D LUT, according to their color space.

§input_mastering_luminance: Option<i32>

Specify which inputs use this 3D LUT, according to their luminance. To apply this 3D LUT to HDR10 or P3D65 (HDR) inputs with a specific mastering luminance: Enter an integer from 0 to 2147483647, corresponding to the input’s Maximum luminance value. To apply this 3D LUT to any input regardless of its luminance: Leave blank, or enter 0.

§output_color_space: Option<ColorSpace>

Specify which outputs use this 3D LUT, according to their color space.

§output_mastering_luminance: Option<i32>

Specify which outputs use this 3D LUT, according to their luminance. To apply this 3D LUT to HDR10 or P3D65 (HDR) outputs with a specific luminance: Enter an integer from 0 to 2147483647, corresponding to the output’s luminance. To apply this 3D LUT to any output regardless of its luminance: Leave blank, or enter 0.

Implementations§

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impl ColorConversion3DlutSetting

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pub fn file_input(&self) -> Option<&str>

Specify the input file S3, HTTP, or HTTPS URL for your 3D LUT .cube file. Note that MediaConvert accepts 3D LUT files up to 8MB in size.

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pub fn input_color_space(&self) -> Option<&ColorSpace>

Specify which inputs use this 3D LUT, according to their color space.

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pub fn input_mastering_luminance(&self) -> Option<i32>

Specify which inputs use this 3D LUT, according to their luminance. To apply this 3D LUT to HDR10 or P3D65 (HDR) inputs with a specific mastering luminance: Enter an integer from 0 to 2147483647, corresponding to the input’s Maximum luminance value. To apply this 3D LUT to any input regardless of its luminance: Leave blank, or enter 0.

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pub fn output_color_space(&self) -> Option<&ColorSpace>

Specify which outputs use this 3D LUT, according to their color space.

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pub fn output_mastering_luminance(&self) -> Option<i32>

Specify which outputs use this 3D LUT, according to their luminance. To apply this 3D LUT to HDR10 or P3D65 (HDR) outputs with a specific luminance: Enter an integer from 0 to 2147483647, corresponding to the output’s luminance. To apply this 3D LUT to any output regardless of its luminance: Leave blank, or enter 0.

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impl ColorConversion3DlutSetting

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pub fn builder() -> ColorConversion3DlutSettingBuilder

Creates a new builder-style object to manufacture ColorConversion3DlutSetting.

Trait Implementations§

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impl Clone for ColorConversion3DlutSetting

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fn clone(&self) -> ColorConversion3DlutSetting

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ColorConversion3DlutSetting

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for ColorConversion3DlutSetting

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fn eq(&self, other: &ColorConversion3DlutSetting) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for ColorConversion3DlutSetting

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