Struct aws_sdk_mediaconvert::types::builders::ColorCorrectorBuilder
source · #[non_exhaustive]pub struct ColorCorrectorBuilder { /* private fields */ }
Expand description
A builder for ColorCorrector
.
Implementations§
source§impl ColorCorrectorBuilder
impl ColorCorrectorBuilder
sourcepub fn brightness(self, input: i32) -> Self
pub fn brightness(self, input: i32) -> Self
Brightness level.
sourcepub fn set_brightness(self, input: Option<i32>) -> Self
pub fn set_brightness(self, input: Option<i32>) -> Self
Brightness level.
sourcepub fn get_brightness(&self) -> &Option<i32>
pub fn get_brightness(&self) -> &Option<i32>
Brightness level.
sourcepub fn clip_limits(self, input: ClipLimits) -> Self
pub fn clip_limits(self, input: ClipLimits) -> Self
Specify YUV limits and RGB tolerances when you set Sample range conversion to Limited range clip.
sourcepub fn set_clip_limits(self, input: Option<ClipLimits>) -> Self
pub fn set_clip_limits(self, input: Option<ClipLimits>) -> Self
Specify YUV limits and RGB tolerances when you set Sample range conversion to Limited range clip.
sourcepub fn get_clip_limits(&self) -> &Option<ClipLimits>
pub fn get_clip_limits(&self) -> &Option<ClipLimits>
Specify YUV limits and RGB tolerances when you set Sample range conversion to Limited range clip.
sourcepub fn color_space_conversion(self, input: ColorSpaceConversion) -> Self
pub fn color_space_conversion(self, input: ColorSpaceConversion) -> Self
Specify the color space you want for this output. The service supports conversion between HDR formats, between SDR formats, from SDR to HDR, and from HDR to SDR. SDR to HDR conversion doesn’t upgrade the dynamic range. The converted video has an HDR format, but visually appears the same as an unconverted output. HDR to SDR conversion uses tone mapping to approximate the outcome of manually regrading from HDR to SDR. When you specify an output color space, MediaConvert uses the following color space metadata, which includes color primaries, transfer characteristics, and matrix coefficients: * HDR 10: BT.2020, PQ, BT.2020 non-constant * HLG 2020: BT.2020, HLG, BT.2020 non-constant * P3DCI (Theater): DCIP3, SMPTE 428M, BT.709 * P3D65 (SDR): Display P3, sRGB, BT.709 * P3D65 (HDR): Display P3, PQ, BT.709
sourcepub fn set_color_space_conversion(
self,
input: Option<ColorSpaceConversion>
) -> Self
pub fn set_color_space_conversion( self, input: Option<ColorSpaceConversion> ) -> Self
Specify the color space you want for this output. The service supports conversion between HDR formats, between SDR formats, from SDR to HDR, and from HDR to SDR. SDR to HDR conversion doesn’t upgrade the dynamic range. The converted video has an HDR format, but visually appears the same as an unconverted output. HDR to SDR conversion uses tone mapping to approximate the outcome of manually regrading from HDR to SDR. When you specify an output color space, MediaConvert uses the following color space metadata, which includes color primaries, transfer characteristics, and matrix coefficients: * HDR 10: BT.2020, PQ, BT.2020 non-constant * HLG 2020: BT.2020, HLG, BT.2020 non-constant * P3DCI (Theater): DCIP3, SMPTE 428M, BT.709 * P3D65 (SDR): Display P3, sRGB, BT.709 * P3D65 (HDR): Display P3, PQ, BT.709
sourcepub fn get_color_space_conversion(&self) -> &Option<ColorSpaceConversion>
pub fn get_color_space_conversion(&self) -> &Option<ColorSpaceConversion>
Specify the color space you want for this output. The service supports conversion between HDR formats, between SDR formats, from SDR to HDR, and from HDR to SDR. SDR to HDR conversion doesn’t upgrade the dynamic range. The converted video has an HDR format, but visually appears the same as an unconverted output. HDR to SDR conversion uses tone mapping to approximate the outcome of manually regrading from HDR to SDR. When you specify an output color space, MediaConvert uses the following color space metadata, which includes color primaries, transfer characteristics, and matrix coefficients: * HDR 10: BT.2020, PQ, BT.2020 non-constant * HLG 2020: BT.2020, HLG, BT.2020 non-constant * P3DCI (Theater): DCIP3, SMPTE 428M, BT.709 * P3D65 (SDR): Display P3, sRGB, BT.709 * P3D65 (HDR): Display P3, PQ, BT.709
sourcepub fn set_contrast(self, input: Option<i32>) -> Self
pub fn set_contrast(self, input: Option<i32>) -> Self
Contrast level.
sourcepub fn get_contrast(&self) -> &Option<i32>
pub fn get_contrast(&self) -> &Option<i32>
Contrast level.
sourcepub fn hdr10_metadata(self, input: Hdr10Metadata) -> Self
pub fn hdr10_metadata(self, input: Hdr10Metadata) -> Self
Use these settings when you convert to the HDR 10 color space. Specify the SMPTE ST 2086 Mastering Display Color Volume static metadata that you want signaled in the output. These values don’t affect the pixel values that are encoded in the video stream. They are intended to help the downstream video player display content in a way that reflects the intentions of the the content creator. When you set Color space conversion to HDR 10, these settings are required. You must set values for Max frame average light level and Max content light level; these settings don’t have a default value. The default values for the other HDR 10 metadata settings are defined by the P3D65 color space. For more information about MediaConvert HDR jobs, see https://docs.aws.amazon.com/console/mediaconvert/hdr.
sourcepub fn set_hdr10_metadata(self, input: Option<Hdr10Metadata>) -> Self
pub fn set_hdr10_metadata(self, input: Option<Hdr10Metadata>) -> Self
Use these settings when you convert to the HDR 10 color space. Specify the SMPTE ST 2086 Mastering Display Color Volume static metadata that you want signaled in the output. These values don’t affect the pixel values that are encoded in the video stream. They are intended to help the downstream video player display content in a way that reflects the intentions of the the content creator. When you set Color space conversion to HDR 10, these settings are required. You must set values for Max frame average light level and Max content light level; these settings don’t have a default value. The default values for the other HDR 10 metadata settings are defined by the P3D65 color space. For more information about MediaConvert HDR jobs, see https://docs.aws.amazon.com/console/mediaconvert/hdr.
sourcepub fn get_hdr10_metadata(&self) -> &Option<Hdr10Metadata>
pub fn get_hdr10_metadata(&self) -> &Option<Hdr10Metadata>
Use these settings when you convert to the HDR 10 color space. Specify the SMPTE ST 2086 Mastering Display Color Volume static metadata that you want signaled in the output. These values don’t affect the pixel values that are encoded in the video stream. They are intended to help the downstream video player display content in a way that reflects the intentions of the the content creator. When you set Color space conversion to HDR 10, these settings are required. You must set values for Max frame average light level and Max content light level; these settings don’t have a default value. The default values for the other HDR 10 metadata settings are defined by the P3D65 color space. For more information about MediaConvert HDR jobs, see https://docs.aws.amazon.com/console/mediaconvert/hdr.
sourcepub fn hdr_to_sdr_tone_mapper(self, input: HdrToSdrToneMapper) -> Self
pub fn hdr_to_sdr_tone_mapper(self, input: HdrToSdrToneMapper) -> Self
Specify how MediaConvert maps brightness and colors from your HDR input to your SDR output. The mode that you select represents a creative choice, with different tradeoffs in the details and tones of your output. To maintain details in bright or saturated areas of your output: Choose Preserve details. For some sources, your SDR output may look less bright and less saturated when compared to your HDR source. MediaConvert automatically applies this mode for HLG sources, regardless of your choice. For a bright and saturated output: Choose Vibrant. We recommend that you choose this mode when any of your source content is HDR10, and for the best results when it is mastered for 1000 nits. You may notice loss of details in bright or saturated areas of your output. HDR to SDR tone mapping has no effect when your input is SDR.
sourcepub fn set_hdr_to_sdr_tone_mapper(
self,
input: Option<HdrToSdrToneMapper>
) -> Self
pub fn set_hdr_to_sdr_tone_mapper( self, input: Option<HdrToSdrToneMapper> ) -> Self
Specify how MediaConvert maps brightness and colors from your HDR input to your SDR output. The mode that you select represents a creative choice, with different tradeoffs in the details and tones of your output. To maintain details in bright or saturated areas of your output: Choose Preserve details. For some sources, your SDR output may look less bright and less saturated when compared to your HDR source. MediaConvert automatically applies this mode for HLG sources, regardless of your choice. For a bright and saturated output: Choose Vibrant. We recommend that you choose this mode when any of your source content is HDR10, and for the best results when it is mastered for 1000 nits. You may notice loss of details in bright or saturated areas of your output. HDR to SDR tone mapping has no effect when your input is SDR.
sourcepub fn get_hdr_to_sdr_tone_mapper(&self) -> &Option<HdrToSdrToneMapper>
pub fn get_hdr_to_sdr_tone_mapper(&self) -> &Option<HdrToSdrToneMapper>
Specify how MediaConvert maps brightness and colors from your HDR input to your SDR output. The mode that you select represents a creative choice, with different tradeoffs in the details and tones of your output. To maintain details in bright or saturated areas of your output: Choose Preserve details. For some sources, your SDR output may look less bright and less saturated when compared to your HDR source. MediaConvert automatically applies this mode for HLG sources, regardless of your choice. For a bright and saturated output: Choose Vibrant. We recommend that you choose this mode when any of your source content is HDR10, and for the best results when it is mastered for 1000 nits. You may notice loss of details in bright or saturated areas of your output. HDR to SDR tone mapping has no effect when your input is SDR.
sourcepub fn max_luminance(self, input: i32) -> Self
pub fn max_luminance(self, input: i32) -> Self
Specify the maximum mastering display luminance. Enter an integer from 0 to 2147483647, in units of 0.0001 nits. For example, enter 10000000 for 1000 nits.
sourcepub fn set_max_luminance(self, input: Option<i32>) -> Self
pub fn set_max_luminance(self, input: Option<i32>) -> Self
Specify the maximum mastering display luminance. Enter an integer from 0 to 2147483647, in units of 0.0001 nits. For example, enter 10000000 for 1000 nits.
sourcepub fn get_max_luminance(&self) -> &Option<i32>
pub fn get_max_luminance(&self) -> &Option<i32>
Specify the maximum mastering display luminance. Enter an integer from 0 to 2147483647, in units of 0.0001 nits. For example, enter 10000000 for 1000 nits.
sourcepub fn sample_range_conversion(self, input: SampleRangeConversion) -> Self
pub fn sample_range_conversion(self, input: SampleRangeConversion) -> Self
Specify how MediaConvert limits the color sample range for this output. To create a limited range output from a full range input: Choose Limited range squeeze. For full range inputs, MediaConvert performs a linear offset to color samples equally across all pixels and frames. Color samples in 10-bit outputs are limited to 64 through 940, and 8-bit outputs are limited to 16 through 235. Note: For limited range inputs, values for color samples are passed through to your output unchanged. MediaConvert does not limit the sample range. To correct pixels in your input that are out of range or out of gamut: Choose Limited range clip. Use for broadcast applications. MediaConvert conforms any pixels outside of the values that you specify under Minimum YUV and Maximum YUV to limited range bounds. MediaConvert also corrects any YUV values that, when converted to RGB, would be outside the bounds you specify under Minimum RGB tolerance and Maximum RGB tolerance. With either limited range conversion, MediaConvert writes the sample range metadata in the output.
sourcepub fn set_sample_range_conversion(
self,
input: Option<SampleRangeConversion>
) -> Self
pub fn set_sample_range_conversion( self, input: Option<SampleRangeConversion> ) -> Self
Specify how MediaConvert limits the color sample range for this output. To create a limited range output from a full range input: Choose Limited range squeeze. For full range inputs, MediaConvert performs a linear offset to color samples equally across all pixels and frames. Color samples in 10-bit outputs are limited to 64 through 940, and 8-bit outputs are limited to 16 through 235. Note: For limited range inputs, values for color samples are passed through to your output unchanged. MediaConvert does not limit the sample range. To correct pixels in your input that are out of range or out of gamut: Choose Limited range clip. Use for broadcast applications. MediaConvert conforms any pixels outside of the values that you specify under Minimum YUV and Maximum YUV to limited range bounds. MediaConvert also corrects any YUV values that, when converted to RGB, would be outside the bounds you specify under Minimum RGB tolerance and Maximum RGB tolerance. With either limited range conversion, MediaConvert writes the sample range metadata in the output.
sourcepub fn get_sample_range_conversion(&self) -> &Option<SampleRangeConversion>
pub fn get_sample_range_conversion(&self) -> &Option<SampleRangeConversion>
Specify how MediaConvert limits the color sample range for this output. To create a limited range output from a full range input: Choose Limited range squeeze. For full range inputs, MediaConvert performs a linear offset to color samples equally across all pixels and frames. Color samples in 10-bit outputs are limited to 64 through 940, and 8-bit outputs are limited to 16 through 235. Note: For limited range inputs, values for color samples are passed through to your output unchanged. MediaConvert does not limit the sample range. To correct pixels in your input that are out of range or out of gamut: Choose Limited range clip. Use for broadcast applications. MediaConvert conforms any pixels outside of the values that you specify under Minimum YUV and Maximum YUV to limited range bounds. MediaConvert also corrects any YUV values that, when converted to RGB, would be outside the bounds you specify under Minimum RGB tolerance and Maximum RGB tolerance. With either limited range conversion, MediaConvert writes the sample range metadata in the output.
sourcepub fn saturation(self, input: i32) -> Self
pub fn saturation(self, input: i32) -> Self
Saturation level.
sourcepub fn set_saturation(self, input: Option<i32>) -> Self
pub fn set_saturation(self, input: Option<i32>) -> Self
Saturation level.
sourcepub fn get_saturation(&self) -> &Option<i32>
pub fn get_saturation(&self) -> &Option<i32>
Saturation level.
sourcepub fn sdr_reference_white_level(self, input: i32) -> Self
pub fn sdr_reference_white_level(self, input: i32) -> Self
Specify the reference white level, in nits, for all of your SDR inputs. Use to correct brightness levels within HDR10 outputs. The following color metadata must be present in your SDR input: color primaries, transfer characteristics, and matrix coefficients. If your SDR input has missing color metadata, or if you want to correct input color metadata, manually specify a color space in the input video selector. For 1,000 nit peak brightness displays, we recommend that you set SDR reference white level to 203 (according to ITU-R BT.2408). Leave blank to use the default value of 100, or specify an integer from 100 to 1000.
sourcepub fn set_sdr_reference_white_level(self, input: Option<i32>) -> Self
pub fn set_sdr_reference_white_level(self, input: Option<i32>) -> Self
Specify the reference white level, in nits, for all of your SDR inputs. Use to correct brightness levels within HDR10 outputs. The following color metadata must be present in your SDR input: color primaries, transfer characteristics, and matrix coefficients. If your SDR input has missing color metadata, or if you want to correct input color metadata, manually specify a color space in the input video selector. For 1,000 nit peak brightness displays, we recommend that you set SDR reference white level to 203 (according to ITU-R BT.2408). Leave blank to use the default value of 100, or specify an integer from 100 to 1000.
sourcepub fn get_sdr_reference_white_level(&self) -> &Option<i32>
pub fn get_sdr_reference_white_level(&self) -> &Option<i32>
Specify the reference white level, in nits, for all of your SDR inputs. Use to correct brightness levels within HDR10 outputs. The following color metadata must be present in your SDR input: color primaries, transfer characteristics, and matrix coefficients. If your SDR input has missing color metadata, or if you want to correct input color metadata, manually specify a color space in the input video selector. For 1,000 nit peak brightness displays, we recommend that you set SDR reference white level to 203 (according to ITU-R BT.2408). Leave blank to use the default value of 100, or specify an integer from 100 to 1000.
sourcepub fn build(self) -> ColorCorrector
pub fn build(self) -> ColorCorrector
Consumes the builder and constructs a ColorCorrector
.
Trait Implementations§
source§impl Clone for ColorCorrectorBuilder
impl Clone for ColorCorrectorBuilder
source§fn clone(&self) -> ColorCorrectorBuilder
fn clone(&self) -> ColorCorrectorBuilder
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for ColorCorrectorBuilder
impl Debug for ColorCorrectorBuilder
source§impl Default for ColorCorrectorBuilder
impl Default for ColorCorrectorBuilder
source§fn default() -> ColorCorrectorBuilder
fn default() -> ColorCorrectorBuilder
source§impl PartialEq for ColorCorrectorBuilder
impl PartialEq for ColorCorrectorBuilder
source§fn eq(&self, other: &ColorCorrectorBuilder) -> bool
fn eq(&self, other: &ColorCorrectorBuilder) -> bool
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for ColorCorrectorBuilder
Auto Trait Implementations§
impl Freeze for ColorCorrectorBuilder
impl RefUnwindSafe for ColorCorrectorBuilder
impl Send for ColorCorrectorBuilder
impl Sync for ColorCorrectorBuilder
impl Unpin for ColorCorrectorBuilder
impl UnwindSafe for ColorCorrectorBuilder
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more