pub struct StartStageDeploymentFluentBuilder { /* private fields */ }
Expand description

Fluent builder constructing a request to StartStageDeployment.

Deploys a snapshot to the stage and creates a new game runtime.

After you call this operation, you can check the deployment status by using GetStageDeployment.

If there are any players connected to the previous game runtime, then both runtimes persist. Existing connections to the previous runtime are maintained. When players disconnect and reconnect, they connect to the new runtime. After there are no connections to the previous game runtime, it is deleted.

Implementations§

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impl StartStageDeploymentFluentBuilder

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pub fn as_input(&self) -> &StartStageDeploymentInputBuilder

Access the StartStageDeployment as a reference.

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pub async fn send( self ) -> Result<StartStageDeploymentOutput, SdkError<StartStageDeploymentError, HttpResponse>>

Sends the request and returns the response.

If an error occurs, an SdkError will be returned with additional details that can be matched against.

By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.

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pub async fn customize( self ) -> Result<CustomizableOperation<StartStageDeploymentOutput, StartStageDeploymentError, Self>, SdkError<StartStageDeploymentError>>

Consumes this builder, creating a customizable operation that can be modified before being sent.

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pub fn game_name(self, input: impl Into<String>) -> Self

The name of the game.

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pub fn set_game_name(self, input: Option<String>) -> Self

The name of the game.

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pub fn get_game_name(&self) -> &Option<String>

The name of the game.

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pub fn stage_name(self, input: impl Into<String>) -> Self

The name of the stage to deploy the snapshot onto.

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pub fn set_stage_name(self, input: Option<String>) -> Self

The name of the stage to deploy the snapshot onto.

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pub fn get_stage_name(&self) -> &Option<String>

The name of the stage to deploy the snapshot onto.

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pub fn snapshot_id(self, input: impl Into<String>) -> Self

The identifier of the snapshot to deploy.

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pub fn set_snapshot_id(self, input: Option<String>) -> Self

The identifier of the snapshot to deploy.

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pub fn get_snapshot_id(&self) -> &Option<String>

The identifier of the snapshot to deploy.

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pub fn client_token(self, input: impl Into<String>) -> Self

A client-defined token. With an active client token in the request, this action is idempotent.

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pub fn set_client_token(self, input: Option<String>) -> Self

A client-defined token. With an active client token in the request, this action is idempotent.

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pub fn get_client_token(&self) -> &Option<String>

A client-defined token. With an active client token in the request, this action is idempotent.

Trait Implementations§

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impl Clone for StartStageDeploymentFluentBuilder

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fn clone(&self) -> StartStageDeploymentFluentBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for StartStageDeploymentFluentBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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type Error = <U as TryFrom<T>>::Error

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