Struct aws_sdk_gamesparks::operation::start_stage_deployment::builders::StartStageDeploymentFluentBuilder
source · pub struct StartStageDeploymentFluentBuilder { /* private fields */ }
Expand description
Fluent builder constructing a request to StartStageDeployment
.
Deploys a snapshot to the stage and creates a new game runtime.
After you call this operation, you can check the deployment status by using GetStageDeployment
.
If there are any players connected to the previous game runtime, then both runtimes persist. Existing connections to the previous runtime are maintained. When players disconnect and reconnect, they connect to the new runtime. After there are no connections to the previous game runtime, it is deleted.
Implementations§
source§impl StartStageDeploymentFluentBuilder
impl StartStageDeploymentFluentBuilder
sourcepub fn as_input(&self) -> &StartStageDeploymentInputBuilder
pub fn as_input(&self) -> &StartStageDeploymentInputBuilder
Access the StartStageDeployment as a reference.
sourcepub async fn send(
self
) -> Result<StartStageDeploymentOutput, SdkError<StartStageDeploymentError, HttpResponse>>
pub async fn send( self ) -> Result<StartStageDeploymentOutput, SdkError<StartStageDeploymentError, HttpResponse>>
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
sourcepub async fn customize(
self
) -> Result<CustomizableOperation<StartStageDeploymentOutput, StartStageDeploymentError, Self>, SdkError<StartStageDeploymentError>>
pub async fn customize( self ) -> Result<CustomizableOperation<StartStageDeploymentOutput, StartStageDeploymentError, Self>, SdkError<StartStageDeploymentError>>
Consumes this builder, creating a customizable operation that can be modified before being sent.
sourcepub fn set_game_name(self, input: Option<String>) -> Self
pub fn set_game_name(self, input: Option<String>) -> Self
The name of the game.
sourcepub fn get_game_name(&self) -> &Option<String>
pub fn get_game_name(&self) -> &Option<String>
The name of the game.
sourcepub fn stage_name(self, input: impl Into<String>) -> Self
pub fn stage_name(self, input: impl Into<String>) -> Self
The name of the stage to deploy the snapshot onto.
sourcepub fn set_stage_name(self, input: Option<String>) -> Self
pub fn set_stage_name(self, input: Option<String>) -> Self
The name of the stage to deploy the snapshot onto.
sourcepub fn get_stage_name(&self) -> &Option<String>
pub fn get_stage_name(&self) -> &Option<String>
The name of the stage to deploy the snapshot onto.
sourcepub fn snapshot_id(self, input: impl Into<String>) -> Self
pub fn snapshot_id(self, input: impl Into<String>) -> Self
The identifier of the snapshot to deploy.
sourcepub fn set_snapshot_id(self, input: Option<String>) -> Self
pub fn set_snapshot_id(self, input: Option<String>) -> Self
The identifier of the snapshot to deploy.
sourcepub fn get_snapshot_id(&self) -> &Option<String>
pub fn get_snapshot_id(&self) -> &Option<String>
The identifier of the snapshot to deploy.
sourcepub fn client_token(self, input: impl Into<String>) -> Self
pub fn client_token(self, input: impl Into<String>) -> Self
A client-defined token. With an active client token in the request, this action is idempotent.
sourcepub fn set_client_token(self, input: Option<String>) -> Self
pub fn set_client_token(self, input: Option<String>) -> Self
A client-defined token. With an active client token in the request, this action is idempotent.
sourcepub fn get_client_token(&self) -> &Option<String>
pub fn get_client_token(&self) -> &Option<String>
A client-defined token. With an active client token in the request, this action is idempotent.
Trait Implementations§
source§impl Clone for StartStageDeploymentFluentBuilder
impl Clone for StartStageDeploymentFluentBuilder
source§fn clone(&self) -> StartStageDeploymentFluentBuilder
fn clone(&self) -> StartStageDeploymentFluentBuilder
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more