Struct aws_sdk_gamelift::types::VpcPeeringConnection
source · #[non_exhaustive]pub struct VpcPeeringConnection {
pub fleet_id: Option<String>,
pub fleet_arn: Option<String>,
pub ipv4_cidr_block: Option<String>,
pub vpc_peering_connection_id: Option<String>,
pub status: Option<VpcPeeringConnectionStatus>,
pub peer_vpc_id: Option<String>,
pub game_lift_vpc_id: Option<String>,
}
Expand description
Represents a peering connection between a VPC on one of your Amazon Web Services accounts and the VPC for your Amazon GameLift fleets. This record may be for an active peering connection or a pending connection that has not yet been established.
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Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.fleet_id: Option<String>
A unique identifier for the fleet. This ID determines the ID of the Amazon GameLift VPC for your fleet.
fleet_arn: Option<String>
The Amazon Resource Name (ARN) associated with the GameLift fleet resource for this connection.
ipv4_cidr_block: Option<String>
CIDR block of IPv4 addresses assigned to the VPC peering connection for the GameLift VPC. The peered VPC also has an IPv4 CIDR block associated with it; these blocks cannot overlap or the peering connection cannot be created.
vpc_peering_connection_id: Option<String>
A unique identifier that is automatically assigned to the connection record. This ID is referenced in VPC peering connection events, and is used when deleting a connection.
status: Option<VpcPeeringConnectionStatus>
The status information about the connection. Status indicates if a connection is pending, successful, or failed.
peer_vpc_id: Option<String>
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets.
game_lift_vpc_id: Option<String>
A unique identifier for the VPC that contains the Amazon GameLift fleet for this connection. This VPC is managed by Amazon GameLift and does not appear in your Amazon Web Services account.
Implementations§
source§impl VpcPeeringConnection
impl VpcPeeringConnection
sourcepub fn fleet_id(&self) -> Option<&str>
pub fn fleet_id(&self) -> Option<&str>
A unique identifier for the fleet. This ID determines the ID of the Amazon GameLift VPC for your fleet.
sourcepub fn fleet_arn(&self) -> Option<&str>
pub fn fleet_arn(&self) -> Option<&str>
The Amazon Resource Name (ARN) associated with the GameLift fleet resource for this connection.
sourcepub fn ipv4_cidr_block(&self) -> Option<&str>
pub fn ipv4_cidr_block(&self) -> Option<&str>
CIDR block of IPv4 addresses assigned to the VPC peering connection for the GameLift VPC. The peered VPC also has an IPv4 CIDR block associated with it; these blocks cannot overlap or the peering connection cannot be created.
sourcepub fn vpc_peering_connection_id(&self) -> Option<&str>
pub fn vpc_peering_connection_id(&self) -> Option<&str>
A unique identifier that is automatically assigned to the connection record. This ID is referenced in VPC peering connection events, and is used when deleting a connection.
sourcepub fn status(&self) -> Option<&VpcPeeringConnectionStatus>
pub fn status(&self) -> Option<&VpcPeeringConnectionStatus>
The status information about the connection. Status indicates if a connection is pending, successful, or failed.
sourcepub fn peer_vpc_id(&self) -> Option<&str>
pub fn peer_vpc_id(&self) -> Option<&str>
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets.
sourcepub fn game_lift_vpc_id(&self) -> Option<&str>
pub fn game_lift_vpc_id(&self) -> Option<&str>
A unique identifier for the VPC that contains the Amazon GameLift fleet for this connection. This VPC is managed by Amazon GameLift and does not appear in your Amazon Web Services account.
source§impl VpcPeeringConnection
impl VpcPeeringConnection
sourcepub fn builder() -> VpcPeeringConnectionBuilder
pub fn builder() -> VpcPeeringConnectionBuilder
Creates a new builder-style object to manufacture VpcPeeringConnection
.
Trait Implementations§
source§impl Clone for VpcPeeringConnection
impl Clone for VpcPeeringConnection
source§fn clone(&self) -> VpcPeeringConnection
fn clone(&self) -> VpcPeeringConnection
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for VpcPeeringConnection
impl Debug for VpcPeeringConnection
source§impl PartialEq for VpcPeeringConnection
impl PartialEq for VpcPeeringConnection
source§fn eq(&self, other: &VpcPeeringConnection) -> bool
fn eq(&self, other: &VpcPeeringConnection) -> bool
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for VpcPeeringConnection
Auto Trait Implementations§
impl Freeze for VpcPeeringConnection
impl RefUnwindSafe for VpcPeeringConnection
impl Send for VpcPeeringConnection
impl Sync for VpcPeeringConnection
impl Unpin for VpcPeeringConnection
impl UnwindSafe for VpcPeeringConnection
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more