Struct aws_sdk_gamelift::types::TargetConfiguration

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#[non_exhaustive]
pub struct TargetConfiguration { pub target_value: Option<f64>, }
Expand description

Settings for a target-based scaling policy. A target-based policy tracks a particular fleet metric specifies a target value for the metric. As player usage changes, the policy triggers Amazon GameLift to adjust capacity so that the metric returns to the target value. The target configuration specifies settings as needed for the target based policy, including the target value.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§target_value: Option<f64>

Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).

Implementations§

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impl TargetConfiguration

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pub fn target_value(&self) -> Option<f64>

Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).

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impl TargetConfiguration

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pub fn builder() -> TargetConfigurationBuilder

Creates a new builder-style object to manufacture TargetConfiguration.

Trait Implementations§

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impl Clone for TargetConfiguration

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fn clone(&self) -> TargetConfiguration

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TargetConfiguration

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for TargetConfiguration

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fn eq(&self, other: &TargetConfiguration) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for TargetConfiguration

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impl<T> Any for T
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Gets the TypeId of self. Read more
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