Struct aws_sdk_gamelift::types::PriorityConfiguration
source · #[non_exhaustive]pub struct PriorityConfiguration {
pub priority_order: Option<Vec<PriorityType>>,
pub location_order: Option<Vec<String>>,
}
Expand description
Custom prioritization settings for use by a game session queue when placing new game sessions with available game servers. When defined, this configuration replaces the default FleetIQ prioritization process, which is as follows:
-
If player latency data is included in a game session request, destinations and locations are prioritized first based on lowest average latency (1), then on lowest hosting cost (2), then on destination list order (3), and finally on location (alphabetical) (4). This approach ensures that the queue's top priority is to place game sessions where average player latency is lowest, and--if latency is the same--where the hosting cost is less, etc.
-
If player latency data is not included, destinations and locations are prioritized first on destination list order (1), and then on location (alphabetical) (2). This approach ensures that the queue's top priority is to place game sessions on the first destination fleet listed. If that fleet has multiple locations, the game session is placed on the first location (when listed alphabetically).
Changing the priority order will affect how game sessions are placed.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.priority_order: Option<Vec<PriorityType>>
The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.
-
LATENCY
-- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest. -
COST
-- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue. -
DESTINATION
-- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration. -
LOCATION
-- FleetIQ prioritizes based on the provided order of locations, as defined inLocationOrder
.
location_order: Option<Vec<String>>
The prioritization order to use for fleet locations, when the PriorityOrder
property includes LOCATION
. Locations are identified by Amazon Web Services Region codes such as us-west-2
. Each location can only be listed once.
Implementations§
source§impl PriorityConfiguration
impl PriorityConfiguration
sourcepub fn priority_order(&self) -> &[PriorityType]
pub fn priority_order(&self) -> &[PriorityType]
The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.
-
LATENCY
-- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest. -
COST
-- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue. -
DESTINATION
-- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration. -
LOCATION
-- FleetIQ prioritizes based on the provided order of locations, as defined inLocationOrder
.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .priority_order.is_none()
.
sourcepub fn location_order(&self) -> &[String]
pub fn location_order(&self) -> &[String]
The prioritization order to use for fleet locations, when the PriorityOrder
property includes LOCATION
. Locations are identified by Amazon Web Services Region codes such as us-west-2
. Each location can only be listed once.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .location_order.is_none()
.
source§impl PriorityConfiguration
impl PriorityConfiguration
sourcepub fn builder() -> PriorityConfigurationBuilder
pub fn builder() -> PriorityConfigurationBuilder
Creates a new builder-style object to manufacture PriorityConfiguration
.
Trait Implementations§
source§impl Clone for PriorityConfiguration
impl Clone for PriorityConfiguration
source§fn clone(&self) -> PriorityConfiguration
fn clone(&self) -> PriorityConfiguration
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for PriorityConfiguration
impl Debug for PriorityConfiguration
source§impl PartialEq for PriorityConfiguration
impl PartialEq for PriorityConfiguration
source§fn eq(&self, other: &PriorityConfiguration) -> bool
fn eq(&self, other: &PriorityConfiguration) -> bool
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for PriorityConfiguration
Auto Trait Implementations§
impl Freeze for PriorityConfiguration
impl RefUnwindSafe for PriorityConfiguration
impl Send for PriorityConfiguration
impl Sync for PriorityConfiguration
impl Unpin for PriorityConfiguration
impl UnwindSafe for PriorityConfiguration
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more