Struct aws_sdk_gamelift::types::PlayerLatencyPolicy
source · #[non_exhaustive]pub struct PlayerLatencyPolicy {
pub maximum_individual_player_latency_milliseconds: Option<i32>,
pub policy_duration_seconds: Option<i32>,
}
Expand description
Sets a latency cap for individual players when placing a game session. With a latency policy in force, a game session cannot be placed in a fleet location where a player reports latency higher than the cap. Latency policies are used only with placement request that provide player latency information. Player latency policies can be stacked to gradually relax latency requirements over time.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.maximum_individual_player_latency_milliseconds: Option<i32>
The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
policy_duration_seconds: Option<i32>
The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.
Implementations§
source§impl PlayerLatencyPolicy
impl PlayerLatencyPolicy
sourcepub fn maximum_individual_player_latency_milliseconds(&self) -> Option<i32>
pub fn maximum_individual_player_latency_milliseconds(&self) -> Option<i32>
The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
sourcepub fn policy_duration_seconds(&self) -> Option<i32>
pub fn policy_duration_seconds(&self) -> Option<i32>
The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.
source§impl PlayerLatencyPolicy
impl PlayerLatencyPolicy
sourcepub fn builder() -> PlayerLatencyPolicyBuilder
pub fn builder() -> PlayerLatencyPolicyBuilder
Creates a new builder-style object to manufacture PlayerLatencyPolicy
.
Trait Implementations§
source§impl Clone for PlayerLatencyPolicy
impl Clone for PlayerLatencyPolicy
source§fn clone(&self) -> PlayerLatencyPolicy
fn clone(&self) -> PlayerLatencyPolicy
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for PlayerLatencyPolicy
impl Debug for PlayerLatencyPolicy
source§impl PartialEq for PlayerLatencyPolicy
impl PartialEq for PlayerLatencyPolicy
source§fn eq(&self, other: &PlayerLatencyPolicy) -> bool
fn eq(&self, other: &PlayerLatencyPolicy) -> bool
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for PlayerLatencyPolicy
Auto Trait Implementations§
impl Freeze for PlayerLatencyPolicy
impl RefUnwindSafe for PlayerLatencyPolicy
impl Send for PlayerLatencyPolicy
impl Sync for PlayerLatencyPolicy
impl Unpin for PlayerLatencyPolicy
impl UnwindSafe for PlayerLatencyPolicy
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more