Struct aws_sdk_gamelift::types::PlayerLatencyPolicy

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#[non_exhaustive]
pub struct PlayerLatencyPolicy { pub maximum_individual_player_latency_milliseconds: Option<i32>, pub policy_duration_seconds: Option<i32>, }
Expand description

Sets a latency cap for individual players when placing a game session. With a latency policy in force, a game session cannot be placed in a fleet location where a player reports latency higher than the cap. Latency policies are used only with placement request that provide player latency information. Player latency policies can be stacked to gradually relax latency requirements over time.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§maximum_individual_player_latency_milliseconds: Option<i32>

The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.

§policy_duration_seconds: Option<i32>

The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.

Implementations§

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impl PlayerLatencyPolicy

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pub fn maximum_individual_player_latency_milliseconds(&self) -> Option<i32>

The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.

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pub fn policy_duration_seconds(&self) -> Option<i32>

The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.

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impl PlayerLatencyPolicy

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pub fn builder() -> PlayerLatencyPolicyBuilder

Creates a new builder-style object to manufacture PlayerLatencyPolicy.

Trait Implementations§

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impl Clone for PlayerLatencyPolicy

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fn clone(&self) -> PlayerLatencyPolicy

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PlayerLatencyPolicy

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for PlayerLatencyPolicy

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fn eq(&self, other: &PlayerLatencyPolicy) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for PlayerLatencyPolicy

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