Struct aws_sdk_gamelift::types::PlacedPlayerSession
source · #[non_exhaustive]pub struct PlacedPlayerSession {
pub player_id: Option<String>,
pub player_session_id: Option<String>,
}
Expand description
Information about a player session. This object contains only the player ID and player session ID. To retrieve full details on a player session, call DescribePlayerSessions with the player session ID.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.player_id: Option<String>
A unique identifier for a player that is associated with this player session.
player_session_id: Option<String>
A unique identifier for a player session.
Implementations§
source§impl PlacedPlayerSession
impl PlacedPlayerSession
sourcepub fn builder() -> PlacedPlayerSessionBuilder
pub fn builder() -> PlacedPlayerSessionBuilder
Creates a new builder-style object to manufacture PlacedPlayerSession
.
Trait Implementations§
source§impl Clone for PlacedPlayerSession
impl Clone for PlacedPlayerSession
source§fn clone(&self) -> PlacedPlayerSession
fn clone(&self) -> PlacedPlayerSession
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for PlacedPlayerSession
impl Debug for PlacedPlayerSession
source§impl PartialEq for PlacedPlayerSession
impl PartialEq for PlacedPlayerSession
source§fn eq(&self, other: &PlacedPlayerSession) -> bool
fn eq(&self, other: &PlacedPlayerSession) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for PlacedPlayerSession
Auto Trait Implementations§
impl Freeze for PlacedPlayerSession
impl RefUnwindSafe for PlacedPlayerSession
impl Send for PlacedPlayerSession
impl Sync for PlacedPlayerSession
impl Unpin for PlacedPlayerSession
impl UnwindSafe for PlacedPlayerSession
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreCreates a shared type from an unshared type.