Struct aws_sdk_gamelift::types::MatchmakingRuleSet
source · #[non_exhaustive]pub struct MatchmakingRuleSet {
pub rule_set_name: Option<String>,
pub rule_set_arn: Option<String>,
pub rule_set_body: Option<String>,
pub creation_time: Option<DateTime>,
}
Expand description
Set of rule statements, used with FlexMatch, that determine how to build your player matches. Each rule set describes a type of group to be created and defines the parameters for acceptable player matches.
A rule set may define the following elements for a match. For detailed information and examples showing how to construct a rule set, see Build a FlexMatch rule set.
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Teams -- Required. A rule set must define one or multiple teams for the match and set minimum and maximum team sizes. For example, a rule set might describe a 4x4 match that requires all eight slots to be filled.
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Player attributes -- Optional. These attributes specify a set of player characteristics to evaluate when looking for a match. Matchmaking requests that use a rule set with player attributes must provide the corresponding attribute values. For example, an attribute might specify a player's skill or level.
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Rules -- Optional. Rules define how to evaluate potential players for a match based on player attributes. A rule might specify minimum requirements for individual players, teams, or entire matches. For example, a rule might require each player to meet a certain skill level, each team to have at least one player in a certain role, or the match to have a minimum average skill level. or may describe an entire group--such as all teams must be evenly matched or have at least one player in a certain role.
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Expansions -- Optional. Expansions allow you to relax the rules after a period of time when no acceptable matches are found. This feature lets you balance getting players into games in a reasonable amount of time instead of making them wait indefinitely for the best possible match. For example, you might use an expansion to increase the maximum skill variance between players after 30 seconds.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.rule_set_name: Option<String>
A unique identifier for the matchmaking rule set
rule_set_arn: Option<String>
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift matchmaking rule set resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:
. In a GameLift rule set ARN, the resource ID matches the RuleSetName value.
rule_set_body: Option<String>
A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed in JSON, but most elements support a description field.
creation_time: Option<DateTime>
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
Implementations§
source§impl MatchmakingRuleSet
impl MatchmakingRuleSet
sourcepub fn rule_set_name(&self) -> Option<&str>
pub fn rule_set_name(&self) -> Option<&str>
A unique identifier for the matchmaking rule set
sourcepub fn rule_set_arn(&self) -> Option<&str>
pub fn rule_set_arn(&self) -> Option<&str>
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift matchmaking rule set resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:
. In a GameLift rule set ARN, the resource ID matches the RuleSetName value.
sourcepub fn rule_set_body(&self) -> Option<&str>
pub fn rule_set_body(&self) -> Option<&str>
A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed in JSON, but most elements support a description field.
sourcepub fn creation_time(&self) -> Option<&DateTime>
pub fn creation_time(&self) -> Option<&DateTime>
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
source§impl MatchmakingRuleSet
impl MatchmakingRuleSet
sourcepub fn builder() -> MatchmakingRuleSetBuilder
pub fn builder() -> MatchmakingRuleSetBuilder
Creates a new builder-style object to manufacture MatchmakingRuleSet
.
Trait Implementations§
source§impl Clone for MatchmakingRuleSet
impl Clone for MatchmakingRuleSet
source§fn clone(&self) -> MatchmakingRuleSet
fn clone(&self) -> MatchmakingRuleSet
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for MatchmakingRuleSet
impl Debug for MatchmakingRuleSet
source§impl PartialEq for MatchmakingRuleSet
impl PartialEq for MatchmakingRuleSet
source§fn eq(&self, other: &MatchmakingRuleSet) -> bool
fn eq(&self, other: &MatchmakingRuleSet) -> bool
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for MatchmakingRuleSet
Auto Trait Implementations§
impl Freeze for MatchmakingRuleSet
impl RefUnwindSafe for MatchmakingRuleSet
impl Send for MatchmakingRuleSet
impl Sync for MatchmakingRuleSet
impl Unpin for MatchmakingRuleSet
impl UnwindSafe for MatchmakingRuleSet
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more