Struct aws_sdk_gamelift::types::Instance
source · #[non_exhaustive]pub struct Instance {
pub fleet_id: Option<String>,
pub fleet_arn: Option<String>,
pub instance_id: Option<String>,
pub ip_address: Option<String>,
pub dns_name: Option<String>,
pub operating_system: Option<OperatingSystem>,
pub type: Option<Ec2InstanceType>,
pub status: Option<InstanceStatus>,
pub creation_time: Option<DateTime>,
pub location: Option<String>,
}
Expand description
Represents a virtual computing instance that runs game server processes and hosts game sessions. In Amazon GameLift, one or more instances make up a managed EC2 fleet.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.fleet_id: Option<String>
A unique identifier for the fleet that the instance belongs to.
fleet_arn: Option<String>
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:
.
instance_id: Option<String>
A unique identifier for the instance.
ip_address: Option<String>
IP address that is assigned to the instance.
dns_name: Option<String>
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
-
TLS-enabled fleets:
.. .amazongamelift.com -
Non-TLS-enabled fleets:
ec2-
. (See Amazon Elastic Compute Cloud Instance IP Addressing.).compute.amazonaws.com
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
operating_system: Option<OperatingSystem>
Operating system that is running on this EC2 instance.
type: Option<Ec2InstanceType>
EC2 instance type that defines the computing resources of this instance.
status: Option<InstanceStatus>
Current status of the instance. Possible statuses include the following:
-
PENDING -- The instance is in the process of being created and launching server processes as defined in the fleet's run-time configuration.
-
ACTIVE -- The instance has been successfully created and at least one server process has successfully launched and reported back to Amazon GameLift that it is ready to host a game session. The instance is now considered ready to host game sessions.
-
TERMINATING -- The instance is in the process of shutting down. This may happen to reduce capacity during a scaling down event or to recycle resources in the event of a problem.
creation_time: Option<DateTime>
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
location: Option<String>
The fleet location of the instance, expressed as an Amazon Web Services Region code, such as us-west-2
.
Implementations§
source§impl Instance
impl Instance
sourcepub fn fleet_id(&self) -> Option<&str>
pub fn fleet_id(&self) -> Option<&str>
A unique identifier for the fleet that the instance belongs to.
sourcepub fn fleet_arn(&self) -> Option<&str>
pub fn fleet_arn(&self) -> Option<&str>
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:
.
sourcepub fn instance_id(&self) -> Option<&str>
pub fn instance_id(&self) -> Option<&str>
A unique identifier for the instance.
sourcepub fn ip_address(&self) -> Option<&str>
pub fn ip_address(&self) -> Option<&str>
IP address that is assigned to the instance.
sourcepub fn dns_name(&self) -> Option<&str>
pub fn dns_name(&self) -> Option<&str>
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
-
TLS-enabled fleets:
.. .amazongamelift.com -
Non-TLS-enabled fleets:
ec2-
. (See Amazon Elastic Compute Cloud Instance IP Addressing.).compute.amazonaws.com
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
sourcepub fn operating_system(&self) -> Option<&OperatingSystem>
pub fn operating_system(&self) -> Option<&OperatingSystem>
Operating system that is running on this EC2 instance.
sourcepub fn type(&self) -> Option<&Ec2InstanceType>
pub fn type(&self) -> Option<&Ec2InstanceType>
EC2 instance type that defines the computing resources of this instance.
sourcepub fn status(&self) -> Option<&InstanceStatus>
pub fn status(&self) -> Option<&InstanceStatus>
Current status of the instance. Possible statuses include the following:
-
PENDING -- The instance is in the process of being created and launching server processes as defined in the fleet's run-time configuration.
-
ACTIVE -- The instance has been successfully created and at least one server process has successfully launched and reported back to Amazon GameLift that it is ready to host a game session. The instance is now considered ready to host game sessions.
-
TERMINATING -- The instance is in the process of shutting down. This may happen to reduce capacity during a scaling down event or to recycle resources in the event of a problem.
sourcepub fn creation_time(&self) -> Option<&DateTime>
pub fn creation_time(&self) -> Option<&DateTime>
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
Trait Implementations§
source§impl PartialEq for Instance
impl PartialEq for Instance
impl StructuralPartialEq for Instance
Auto Trait Implementations§
impl Freeze for Instance
impl RefUnwindSafe for Instance
impl Send for Instance
impl Sync for Instance
impl Unpin for Instance
impl UnwindSafe for Instance
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more