Struct aws_sdk_gamelift::types::Instance

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#[non_exhaustive]
pub struct Instance { pub fleet_id: Option<String>, pub fleet_arn: Option<String>, pub instance_id: Option<String>, pub ip_address: Option<String>, pub dns_name: Option<String>, pub operating_system: Option<OperatingSystem>, pub type: Option<Ec2InstanceType>, pub status: Option<InstanceStatus>, pub creation_time: Option<DateTime>, pub location: Option<String>, }
Expand description

Represents a virtual computing instance that runs game server processes and hosts game sessions. In Amazon GameLift, one or more instances make up a managed EC2 fleet.

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This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§fleet_id: Option<String>

A unique identifier for the fleet that the instance belongs to.

§fleet_arn: Option<String>

The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift: ::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 .

§instance_id: Option<String>

A unique identifier for the instance.

§ip_address: Option<String>

IP address that is assigned to the instance.

§dns_name: Option<String>

The DNS identifier assigned to the instance that is running the game session. Values have the following format:

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

§operating_system: Option<OperatingSystem>

Operating system that is running on this EC2 instance.

§type: Option<Ec2InstanceType>

EC2 instance type that defines the computing resources of this instance.

§status: Option<InstanceStatus>

Current status of the instance. Possible statuses include the following:

  • PENDING -- The instance is in the process of being created and launching server processes as defined in the fleet's run-time configuration.

  • ACTIVE -- The instance has been successfully created and at least one server process has successfully launched and reported back to Amazon GameLift that it is ready to host a game session. The instance is now considered ready to host game sessions.

  • TERMINATING -- The instance is in the process of shutting down. This may happen to reduce capacity during a scaling down event or to recycle resources in the event of a problem.

§creation_time: Option<DateTime>

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

§location: Option<String>

The fleet location of the instance, expressed as an Amazon Web Services Region code, such as us-west-2.

Implementations§

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impl Instance

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pub fn fleet_id(&self) -> Option<&str>

A unique identifier for the fleet that the instance belongs to.

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pub fn fleet_arn(&self) -> Option<&str>

The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift: ::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 .

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pub fn instance_id(&self) -> Option<&str>

A unique identifier for the instance.

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pub fn ip_address(&self) -> Option<&str>

IP address that is assigned to the instance.

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pub fn dns_name(&self) -> Option<&str>

The DNS identifier assigned to the instance that is running the game session. Values have the following format:

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

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pub fn operating_system(&self) -> Option<&OperatingSystem>

Operating system that is running on this EC2 instance.

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pub fn type(&self) -> Option<&Ec2InstanceType>

EC2 instance type that defines the computing resources of this instance.

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pub fn status(&self) -> Option<&InstanceStatus>

Current status of the instance. Possible statuses include the following:

  • PENDING -- The instance is in the process of being created and launching server processes as defined in the fleet's run-time configuration.

  • ACTIVE -- The instance has been successfully created and at least one server process has successfully launched and reported back to Amazon GameLift that it is ready to host a game session. The instance is now considered ready to host game sessions.

  • TERMINATING -- The instance is in the process of shutting down. This may happen to reduce capacity during a scaling down event or to recycle resources in the event of a problem.

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pub fn creation_time(&self) -> Option<&DateTime>

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

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pub fn location(&self) -> Option<&str>

The fleet location of the instance, expressed as an Amazon Web Services Region code, such as us-west-2.

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impl Instance

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pub fn builder() -> InstanceBuilder

Creates a new builder-style object to manufacture Instance.

Trait Implementations§

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impl Clone for Instance

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fn clone(&self) -> Instance

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Instance

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Instance

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fn eq(&self, other: &Instance) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Instance

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where F: FnOnce(&Self) -> bool,

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impl<Unshared, Shared> IntoShared<Shared> for Unshared
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fn into_shared(self) -> Shared

Creates a shared type from an unshared type.
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type Output = T

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Uses borrowed data to replace owned data, usually by cloning. Read more
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type Error = Infallible

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