Struct aws_sdk_gamelift::types::GameSessionDetail
source · #[non_exhaustive]pub struct GameSessionDetail {
pub game_session: Option<GameSession>,
pub protection_policy: Option<ProtectionPolicy>,
}
Expand description
A game session's properties plus the protection policy currently in force.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.game_session: Option<GameSession>
Object that describes a game session.
protection_policy: Option<ProtectionPolicy>
Current status of protection for the game session.
-
NoProtection -- The game session can be terminated during a scale-down event.
-
FullProtection -- If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.
Implementations§
source§impl GameSessionDetail
impl GameSessionDetail
sourcepub fn game_session(&self) -> Option<&GameSession>
pub fn game_session(&self) -> Option<&GameSession>
Object that describes a game session.
sourcepub fn protection_policy(&self) -> Option<&ProtectionPolicy>
pub fn protection_policy(&self) -> Option<&ProtectionPolicy>
Current status of protection for the game session.
-
NoProtection -- The game session can be terminated during a scale-down event.
-
FullProtection -- If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.
source§impl GameSessionDetail
impl GameSessionDetail
sourcepub fn builder() -> GameSessionDetailBuilder
pub fn builder() -> GameSessionDetailBuilder
Creates a new builder-style object to manufacture GameSessionDetail
.
Trait Implementations§
source§impl Clone for GameSessionDetail
impl Clone for GameSessionDetail
source§fn clone(&self) -> GameSessionDetail
fn clone(&self) -> GameSessionDetail
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GameSessionDetail
impl Debug for GameSessionDetail
source§impl PartialEq for GameSessionDetail
impl PartialEq for GameSessionDetail
source§fn eq(&self, other: &GameSessionDetail) -> bool
fn eq(&self, other: &GameSessionDetail) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for GameSessionDetail
Auto Trait Implementations§
impl Freeze for GameSessionDetail
impl RefUnwindSafe for GameSessionDetail
impl Send for GameSessionDetail
impl Sync for GameSessionDetail
impl Unpin for GameSessionDetail
impl UnwindSafe for GameSessionDetail
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreCreates a shared type from an unshared type.