Struct aws_sdk_gamelift::types::GameSessionConnectionInfo
source · #[non_exhaustive]pub struct GameSessionConnectionInfo {
pub game_session_arn: Option<String>,
pub ip_address: Option<String>,
pub dns_name: Option<String>,
pub port: Option<i32>,
pub matched_player_sessions: Option<Vec<MatchedPlayerSession>>,
}
Expand description
Connection information for a new game session that is created in response to a start matchmaking request. Once a match is made, the FlexMatch engine creates a new game session for it. This information, including the game session endpoint and player sessions for each player in the original matchmaking request, is added to the matchmaking ticket.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.game_session_arn: Option<String>
A unique identifier for the game session. Use the game session ID.
ip_address: Option<String>
The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
dns_name: Option<String>
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
-
TLS-enabled fleets:
.. .amazongamelift.com -
Non-TLS-enabled fleets:
ec2-
. (See Amazon EC2 Instance IP Addressing.).compute.amazonaws.com
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
port: Option<i32>
The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
matched_player_sessions: Option<Vec<MatchedPlayerSession>>
A collection of player session IDs, one for each player ID that was included in the original matchmaking request.
Implementations§
source§impl GameSessionConnectionInfo
impl GameSessionConnectionInfo
sourcepub fn game_session_arn(&self) -> Option<&str>
pub fn game_session_arn(&self) -> Option<&str>
A unique identifier for the game session. Use the game session ID.
sourcepub fn ip_address(&self) -> Option<&str>
pub fn ip_address(&self) -> Option<&str>
The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
sourcepub fn dns_name(&self) -> Option<&str>
pub fn dns_name(&self) -> Option<&str>
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
-
TLS-enabled fleets:
.. .amazongamelift.com -
Non-TLS-enabled fleets:
ec2-
. (See Amazon EC2 Instance IP Addressing.).compute.amazonaws.com
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
sourcepub fn port(&self) -> Option<i32>
pub fn port(&self) -> Option<i32>
The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
sourcepub fn matched_player_sessions(&self) -> &[MatchedPlayerSession]
pub fn matched_player_sessions(&self) -> &[MatchedPlayerSession]
A collection of player session IDs, one for each player ID that was included in the original matchmaking request.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .matched_player_sessions.is_none()
.
source§impl GameSessionConnectionInfo
impl GameSessionConnectionInfo
sourcepub fn builder() -> GameSessionConnectionInfoBuilder
pub fn builder() -> GameSessionConnectionInfoBuilder
Creates a new builder-style object to manufacture GameSessionConnectionInfo
.
Trait Implementations§
source§impl Clone for GameSessionConnectionInfo
impl Clone for GameSessionConnectionInfo
source§fn clone(&self) -> GameSessionConnectionInfo
fn clone(&self) -> GameSessionConnectionInfo
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for GameSessionConnectionInfo
impl Debug for GameSessionConnectionInfo
source§impl PartialEq for GameSessionConnectionInfo
impl PartialEq for GameSessionConnectionInfo
source§fn eq(&self, other: &GameSessionConnectionInfo) -> bool
fn eq(&self, other: &GameSessionConnectionInfo) -> bool
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for GameSessionConnectionInfo
Auto Trait Implementations§
impl Freeze for GameSessionConnectionInfo
impl RefUnwindSafe for GameSessionConnectionInfo
impl Send for GameSessionConnectionInfo
impl Sync for GameSessionConnectionInfo
impl Unpin for GameSessionConnectionInfo
impl UnwindSafe for GameSessionConnectionInfo
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more