Struct aws_sdk_gamelift::types::GameServerInstance

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#[non_exhaustive]
pub struct GameServerInstance { pub game_server_group_name: Option<String>, pub game_server_group_arn: Option<String>, pub instance_id: Option<String>, pub instance_status: Option<GameServerInstanceStatus>, }
Expand description

This data type is used with the Amazon GameLift FleetIQ and game server groups.

Additional properties, including status, that describe an EC2 instance in a game server group. Instance configurations are set with game server group properties (see DescribeGameServerGroup and with the EC2 launch template that was used when creating the game server group.

Retrieve game server instances for a game server group by calling DescribeGameServerInstances.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§game_server_group_name: Option<String>

A developer-defined identifier for the game server group that includes the game server instance. The name is unique for each Region in each Amazon Web Services account.

§game_server_group_arn: Option<String>

A generated unique identifier for the game server group that includes the game server instance.

§instance_id: Option<String>

The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.

§instance_status: Option<GameServerInstanceStatus>

Current status of the game server instance

Implementations§

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impl GameServerInstance

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pub fn game_server_group_name(&self) -> Option<&str>

A developer-defined identifier for the game server group that includes the game server instance. The name is unique for each Region in each Amazon Web Services account.

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pub fn game_server_group_arn(&self) -> Option<&str>

A generated unique identifier for the game server group that includes the game server instance.

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pub fn instance_id(&self) -> Option<&str>

The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.

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pub fn instance_status(&self) -> Option<&GameServerInstanceStatus>

Current status of the game server instance

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impl GameServerInstance

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pub fn builder() -> GameServerInstanceBuilder

Creates a new builder-style object to manufacture GameServerInstance.

Trait Implementations§

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impl Clone for GameServerInstance

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fn clone(&self) -> GameServerInstance

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameServerInstance

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for GameServerInstance

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fn eq(&self, other: &GameServerInstance) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for GameServerInstance

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<Unshared, Shared> IntoShared<Shared> for Unshared
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fn into_shared(self) -> Shared

Creates a shared type from an unshared type.
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impl<T> Same for T

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type Output = T

Should always be Self
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where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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type Error = Infallible

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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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where S: Into<Dispatch>,

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