#[non_exhaustive]
pub struct GameServerGroupAutoScalingPolicy { pub estimated_instance_warmup: Option<i32>, pub target_tracking_configuration: Option<TargetTrackingConfiguration>, }
Expand description

This data type is used with the Amazon GameLift FleetIQ and game server groups.

Configuration settings for intelligent automatic scaling that uses target tracking. These settings are used to add an Auto Scaling policy when creating the corresponding Auto Scaling group. After the Auto Scaling group is created, all updates to Auto Scaling policies, including changing this policy and adding or removing other policies, is done directly on the Auto Scaling group.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§estimated_instance_warmup: Option<i32>

Length of time, in seconds, it takes for a new instance to start new game server processes and register with Amazon GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take a long time to start up, because it avoids prematurely starting new instances.

§target_tracking_configuration: Option<TargetTrackingConfiguration>

Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to create a target-based policy that tracks the Amazon GameLift FleetIQ metric "PercentUtilizedGameServers" and specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server group capacity so that the metric returns to the target value.

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impl GameServerGroupAutoScalingPolicy

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pub fn estimated_instance_warmup(&self) -> Option<i32>

Length of time, in seconds, it takes for a new instance to start new game server processes and register with Amazon GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take a long time to start up, because it avoids prematurely starting new instances.

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pub fn target_tracking_configuration( &self ) -> Option<&TargetTrackingConfiguration>

Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to create a target-based policy that tracks the Amazon GameLift FleetIQ metric "PercentUtilizedGameServers" and specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server group capacity so that the metric returns to the target value.

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impl GameServerGroupAutoScalingPolicy

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pub fn builder() -> GameServerGroupAutoScalingPolicyBuilder

Creates a new builder-style object to manufacture GameServerGroupAutoScalingPolicy.

Trait Implementations§

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impl Clone for GameServerGroupAutoScalingPolicy

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fn clone(&self) -> GameServerGroupAutoScalingPolicy

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameServerGroupAutoScalingPolicy

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for GameServerGroupAutoScalingPolicy

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fn eq(&self, other: &GameServerGroupAutoScalingPolicy) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for GameServerGroupAutoScalingPolicy

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fn into_shared(self) -> Shared

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