Struct aws_sdk_gamelift::types::DesiredPlayerSession
source · #[non_exhaustive]pub struct DesiredPlayerSession {
pub player_id: Option<String>,
pub player_data: Option<String>,
}
Expand description
Player information for use when creating player sessions using a game session placement request.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.player_id: Option<String>
A unique identifier for a player to associate with the player session.
player_data: Option<String>
Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
Implementations§
source§impl DesiredPlayerSession
impl DesiredPlayerSession
sourcepub fn player_id(&self) -> Option<&str>
pub fn player_id(&self) -> Option<&str>
A unique identifier for a player to associate with the player session.
sourcepub fn player_data(&self) -> Option<&str>
pub fn player_data(&self) -> Option<&str>
Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
source§impl DesiredPlayerSession
impl DesiredPlayerSession
sourcepub fn builder() -> DesiredPlayerSessionBuilder
pub fn builder() -> DesiredPlayerSessionBuilder
Creates a new builder-style object to manufacture DesiredPlayerSession
.
Trait Implementations§
source§impl Clone for DesiredPlayerSession
impl Clone for DesiredPlayerSession
source§fn clone(&self) -> DesiredPlayerSession
fn clone(&self) -> DesiredPlayerSession
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for DesiredPlayerSession
impl Debug for DesiredPlayerSession
source§impl PartialEq for DesiredPlayerSession
impl PartialEq for DesiredPlayerSession
source§fn eq(&self, other: &DesiredPlayerSession) -> bool
fn eq(&self, other: &DesiredPlayerSession) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for DesiredPlayerSession
Auto Trait Implementations§
impl Freeze for DesiredPlayerSession
impl RefUnwindSafe for DesiredPlayerSession
impl Send for DesiredPlayerSession
impl Sync for DesiredPlayerSession
impl Unpin for DesiredPlayerSession
impl UnwindSafe for DesiredPlayerSession
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreCreates a shared type from an unshared type.