#[non_exhaustive]pub enum GameServerGroupAction {
ReplaceInstanceTypes,
Unknown(UnknownVariantValue),
}
Expand description
When writing a match expression against GameServerGroupAction
, it is important to ensure
your code is forward-compatible. That is, if a match arm handles a case for a
feature that is supported by the service but has not been represented as an enum
variant in a current version of SDK, your code should continue to work when you
upgrade SDK to a future version in which the enum does include a variant for that
feature.
Here is an example of how you can make a match expression forward-compatible:
# let gameservergroupaction = unimplemented!();
match gameservergroupaction {
GameServerGroupAction::ReplaceInstanceTypes => { /* ... */ },
other @ _ if other.as_str() == "NewFeature" => { /* handles a case for `NewFeature` */ },
_ => { /* ... */ },
}
The above code demonstrates that when gameservergroupaction
represents
NewFeature
, the execution path will lead to the second last match arm,
even though the enum does not contain a variant GameServerGroupAction::NewFeature
in the current version of SDK. The reason is that the variable other
,
created by the @
operator, is bound to
GameServerGroupAction::Unknown(UnknownVariantValue("NewFeature".to_owned()))
and calling as_str
on it yields "NewFeature"
.
This match expression is forward-compatible when executed with a newer
version of SDK where the variant GameServerGroupAction::NewFeature
is defined.
Specifically, when gameservergroupaction
represents NewFeature
,
the execution path will hit the second last match arm as before by virtue of
calling as_str
on GameServerGroupAction::NewFeature
also yielding "NewFeature"
.
Explicitly matching on the Unknown
variant should
be avoided for two reasons:
- The inner data
UnknownVariantValue
is opaque, and no further information can be extracted. - It might inadvertently shadow other intended match arms.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
ReplaceInstanceTypes
Unknown(UnknownVariantValue)
Unknown
. See the docs on this enum for the correct way to handle unknown variants.Unknown
contains new variants that have been added since this code was generated.
Implementations§
source§impl GameServerGroupAction
impl GameServerGroupAction
sourcepub fn try_parse(value: &str) -> Result<Self, UnknownVariantError>
pub fn try_parse(value: &str) -> Result<Self, UnknownVariantError>
Parses the enum value while disallowing unknown variants.
Unknown variants will result in an error.
Trait Implementations§
source§impl AsRef<str> for GameServerGroupAction
impl AsRef<str> for GameServerGroupAction
source§impl Clone for GameServerGroupAction
impl Clone for GameServerGroupAction
source§fn clone(&self) -> GameServerGroupAction
fn clone(&self) -> GameServerGroupAction
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for GameServerGroupAction
impl Debug for GameServerGroupAction
source§impl Display for GameServerGroupAction
impl Display for GameServerGroupAction
source§impl From<&str> for GameServerGroupAction
impl From<&str> for GameServerGroupAction
source§impl FromStr for GameServerGroupAction
impl FromStr for GameServerGroupAction
source§impl Hash for GameServerGroupAction
impl Hash for GameServerGroupAction
source§impl Ord for GameServerGroupAction
impl Ord for GameServerGroupAction
source§fn cmp(&self, other: &GameServerGroupAction) -> Ordering
fn cmp(&self, other: &GameServerGroupAction) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
source§impl PartialEq for GameServerGroupAction
impl PartialEq for GameServerGroupAction
source§fn eq(&self, other: &GameServerGroupAction) -> bool
fn eq(&self, other: &GameServerGroupAction) -> bool
self
and other
values to be equal, and is used
by ==
.source§impl PartialOrd for GameServerGroupAction
impl PartialOrd for GameServerGroupAction
source§fn partial_cmp(&self, other: &GameServerGroupAction) -> Option<Ordering>
fn partial_cmp(&self, other: &GameServerGroupAction) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read moreimpl Eq for GameServerGroupAction
impl StructuralPartialEq for GameServerGroupAction
Auto Trait Implementations§
impl Freeze for GameServerGroupAction
impl RefUnwindSafe for GameServerGroupAction
impl Send for GameServerGroupAction
impl Sync for GameServerGroupAction
impl Unpin for GameServerGroupAction
impl UnwindSafe for GameServerGroupAction
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key
and return true
if they are equal.source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more