Struct aws_sdk_gamelift::model::AttributeValue[][src]

#[non_exhaustive]
pub struct AttributeValue { pub s: Option<String>, pub n: Option<f64>, pub sl: Option<Vec<String>>, pub sdm: Option<HashMap<String, f64>>, }
Expand description

Values for use in Player attribute key-value pairs. This object lets you specify an attribute value using any of the valid data types: string, number, string array, or data map. Each AttributeValue object can use only one of the available properties.

Fields (Non-exhaustive)

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
s: Option<String>

For single string values. Maximum string length is 100 characters.

n: Option<f64>

For number values, expressed as double.

sl: Option<Vec<String>>

For a list of up to 10 strings. Maximum length for each string is 100 characters. Duplicate values are not recognized; all occurrences of the repeated value after the first of a repeated value are ignored.

sdm: Option<HashMap<String, f64>>

For a map of up to 10 data type:value pairs. Maximum length for each string value is 100 characters.

Implementations

For single string values. Maximum string length is 100 characters.

For number values, expressed as double.

For a list of up to 10 strings. Maximum length for each string is 100 characters. Duplicate values are not recognized; all occurrences of the repeated value after the first of a repeated value are ignored.

For a map of up to 10 data type:value pairs. Maximum length for each string value is 100 characters.

Creates a new builder-style object to manufacture AttributeValue

Trait Implementations

Returns a copy of the value. Read more

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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

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