Struct aws_sdk_gamelift::client::fluent_builders::DescribeGameServer [−][src]
pub struct DescribeGameServer<C = DynConnector, M = DefaultMiddleware, R = Standard> { /* fields omitted */ }
Expand description
Fluent builder constructing a request to DescribeGameServer
.
This operation is used with the GameLift FleetIQ solution and game server groups.
Retrieves information for a registered game server. Information includes game server status, health check info, and the instance that the game server is running on.
To retrieve game server information, specify the game server ID. If successful, the requested game server object is returned.
Learn more
Related actions
RegisterGameServer | ListGameServers | ClaimGameServer | DescribeGameServer | UpdateGameServer | DeregisterGameServer | All APIs by task
Implementations
impl<C, M, R> DescribeGameServer<C, M, R> where
C: SmithyConnector,
M: SmithyMiddleware<C>,
R: NewRequestPolicy,
impl<C, M, R> DescribeGameServer<C, M, R> where
C: SmithyConnector,
M: SmithyMiddleware<C>,
R: NewRequestPolicy,
pub async fn send(
self
) -> Result<DescribeGameServerOutput, SdkError<DescribeGameServerError>> where
R::Policy: SmithyRetryPolicy<DescribeGameServerInputOperationOutputAlias, DescribeGameServerOutput, DescribeGameServerError, DescribeGameServerInputOperationRetryAlias>,
pub async fn send(
self
) -> Result<DescribeGameServerOutput, SdkError<DescribeGameServerError>> where
R::Policy: SmithyRetryPolicy<DescribeGameServerInputOperationOutputAlias, DescribeGameServerOutput, DescribeGameServerError, DescribeGameServerInputOperationRetryAlias>,
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.
A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.
A custom string that uniquely identifies the game server information to be retrieved.
A custom string that uniquely identifies the game server information to be retrieved.
Trait Implementations
Auto Trait Implementations
impl<C = DynConnector, M = DefaultMiddleware, R = Standard> !RefUnwindSafe for DescribeGameServer<C, M, R>
impl<C, M, R> Send for DescribeGameServer<C, M, R> where
C: Send + Sync,
M: Send + Sync,
R: Send + Sync,
impl<C, M, R> Sync for DescribeGameServer<C, M, R> where
C: Send + Sync,
M: Send + Sync,
R: Send + Sync,
impl<C, M, R> Unpin for DescribeGameServer<C, M, R>
impl<C = DynConnector, M = DefaultMiddleware, R = Standard> !UnwindSafe for DescribeGameServer<C, M, R>
Blanket Implementations
Mutably borrows from an owned value. Read more
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more