Struct aws_sdk_gamelift::input::UpdateScriptInput [−][src]
#[non_exhaustive]pub struct UpdateScriptInput {
pub script_id: Option<String>,
pub name: Option<String>,
pub version: Option<String>,
pub storage_location: Option<S3Location>,
pub zip_file: Option<Blob>,
}
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.script_id: Option<String>
A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.
name: Option<String>
A descriptive label that is associated with a script. Script names do not need to be unique.
version: Option<String>
Version information that is associated with a build or script. Version strings do not need to be unique.
storage_location: Option<S3Location>
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is
stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the
"key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3
bucket must be in the same Region where you want to create a new script. By default,
Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning
turned on, you can use the ObjectVersion
parameter to specify an earlier
version.
zip_file: Option<Blob>
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the AWS CLI tool to create a script, this parameter is set to the zip file
name. It must be prepended with the string "fileb://" to indicate that the file data is
a binary object. For example: --zip-file
fileb://myRealtimeScript.zip
.
Implementations
pub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<UpdateScript, AwsErrorRetryPolicy>, BuildError>
pub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<UpdateScript, AwsErrorRetryPolicy>, BuildError>
Consumes the builder and constructs an Operation<UpdateScript
>
Creates a new builder-style object to manufacture UpdateScriptInput
A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.
A descriptive label that is associated with a script. Script names do not need to be unique.
Version information that is associated with a build or script. Version strings do not need to be unique.
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is
stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the
"key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3
bucket must be in the same Region where you want to create a new script. By default,
Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning
turned on, you can use the ObjectVersion
parameter to specify an earlier
version.
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the AWS CLI tool to create a script, this parameter is set to the zip file
name. It must be prepended with the string "fileb://" to indicate that the file data is
a binary object. For example: --zip-file
fileb://myRealtimeScript.zip
.
Trait Implementations
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for UpdateScriptInput
impl Send for UpdateScriptInput
impl Sync for UpdateScriptInput
impl Unpin for UpdateScriptInput
impl UnwindSafe for UpdateScriptInput
Blanket Implementations
Mutably borrows from an owned value. Read more
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more