Struct aws_sdk_gamelift::input::UpdateGameServerInput [−][src]
#[non_exhaustive]pub struct UpdateGameServerInput {
pub game_server_group_name: Option<String>,
pub game_server_id: Option<String>,
pub game_server_data: Option<String>,
pub utilization_status: Option<GameServerUtilizationStatus>,
pub health_check: Option<GameServerHealthCheck>,
}
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.game_server_group_name: Option<String>
A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.
game_server_id: Option<String>
A custom string that uniquely identifies the game server to update.
game_server_data: Option<String>
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.
utilization_status: Option<GameServerUtilizationStatus>
Indicates whether the game server is available or is currently hosting gameplay.
health_check: Option<GameServerHealthCheck>
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
Implementations
pub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<UpdateGameServer, AwsErrorRetryPolicy>, BuildError>
pub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<UpdateGameServer, AwsErrorRetryPolicy>, BuildError>
Consumes the builder and constructs an Operation<UpdateGameServer
>
Creates a new builder-style object to manufacture UpdateGameServerInput
A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.
A custom string that uniquely identifies the game server to update.
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.
Indicates whether the game server is available or is currently hosting gameplay.
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
Trait Implementations
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for UpdateGameServerInput
impl Send for UpdateGameServerInput
impl Sync for UpdateGameServerInput
impl Unpin for UpdateGameServerInput
impl UnwindSafe for UpdateGameServerInput
Blanket Implementations
Mutably borrows from an owned value. Read more
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more