Struct aws_sdk_gamelift::input::DeregisterGameServerInput [−][src]
#[non_exhaustive]pub struct DeregisterGameServerInput {
pub game_server_group_name: Option<String>,
pub game_server_id: Option<String>,
}
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.game_server_group_name: Option<String>
A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.
game_server_id: Option<String>
A custom string that uniquely identifies the game server to deregister.
Implementations
pub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<DeregisterGameServer, AwsErrorRetryPolicy>, BuildError>
pub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<DeregisterGameServer, AwsErrorRetryPolicy>, BuildError>
Consumes the builder and constructs an Operation<DeregisterGameServer
>
Creates a new builder-style object to manufacture DeregisterGameServerInput
A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.
A custom string that uniquely identifies the game server to deregister.
Trait Implementations
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for DeregisterGameServerInput
impl Send for DeregisterGameServerInput
impl Sync for DeregisterGameServerInput
impl Unpin for DeregisterGameServerInput
impl UnwindSafe for DeregisterGameServerInput
Blanket Implementations
Mutably borrows from an owned value. Read more
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more