Struct aws_sdk_gamelift::input::DeleteGameServerGroupInput [−][src]
#[non_exhaustive]pub struct DeleteGameServerGroupInput {
pub game_server_group_name: Option<String>,
pub delete_option: Option<GameServerGroupDeleteOption>,
}
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.game_server_group_name: Option<String>
A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
delete_option: Option<GameServerGroupDeleteOption>
The type of delete to perform. Options include the following:
-
SAFE_DELETE
– (default) Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are inUTILIZED
status. -
FORCE_DELETE
– Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group. -
RETAIN
– Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
Implementations
pub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<DeleteGameServerGroup, AwsErrorRetryPolicy>, BuildError>
pub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<DeleteGameServerGroup, AwsErrorRetryPolicy>, BuildError>
Consumes the builder and constructs an Operation<DeleteGameServerGroup
>
Creates a new builder-style object to manufacture DeleteGameServerGroupInput
A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
The type of delete to perform. Options include the following:
-
SAFE_DELETE
– (default) Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are inUTILIZED
status. -
FORCE_DELETE
– Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group. -
RETAIN
– Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
Trait Implementations
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for DeleteGameServerGroupInput
impl Send for DeleteGameServerGroupInput
impl Sync for DeleteGameServerGroupInput
impl Unpin for DeleteGameServerGroupInput
impl UnwindSafe for DeleteGameServerGroupInput
Blanket Implementations
Mutably borrows from an owned value. Read more
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more