Struct aws_sdk_gamelift::input::CreatePlayerSessionInput[][src]

#[non_exhaustive]
pub struct CreatePlayerSessionInput { pub game_session_id: Option<String>, pub player_id: Option<String>, pub player_data: Option<String>, }
Expand description

Represents the input for a request operation.

Fields (Non-exhaustive)

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
game_session_id: Option<String>

A unique identifier for the game session to add a player to.

player_id: Option<String>

A unique identifier for a player. Player IDs are developer-defined.

player_data: Option<String>

Developer-defined information related to a player. GameLift does not use this data, so it can be formatted as needed for use in the game.

Implementations

Consumes the builder and constructs an Operation<CreatePlayerSession>

Creates a new builder-style object to manufacture CreatePlayerSessionInput

A unique identifier for the game session to add a player to.

A unique identifier for a player. Player IDs are developer-defined.

Developer-defined information related to a player. GameLift does not use this data, so it can be formatted as needed for use in the game.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

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