Struct aws_sdk_gamelift::input::CreateFleetLocationsInput [−][src]
#[non_exhaustive]pub struct CreateFleetLocationsInput {
pub fleet_id: Option<String>,
pub locations: Option<Vec<LocationConfiguration>>,
}
Expand description
Represents the input for a request operation.
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.fleet_id: Option<String>
A unique identifier for the fleet to add locations to. You can use either the fleet ID or ARN value.
locations: Option<Vec<LocationConfiguration>>
A list of locations to deploy additional instances to and manage as part of the fleet.
You can add any GameLift-supported AWS Region as a remote location, in the form of an AWS
Region code such as us-west-2
.
Implementations
pub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<CreateFleetLocations, AwsErrorRetryPolicy>, BuildError>
pub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<CreateFleetLocations, AwsErrorRetryPolicy>, BuildError>
Consumes the builder and constructs an Operation<CreateFleetLocations
>
Creates a new builder-style object to manufacture CreateFleetLocationsInput
A unique identifier for the fleet to add locations to. You can use either the fleet ID or ARN value.
Trait Implementations
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for CreateFleetLocationsInput
impl Send for CreateFleetLocationsInput
impl Sync for CreateFleetLocationsInput
impl Unpin for CreateFleetLocationsInput
impl UnwindSafe for CreateFleetLocationsInput
Blanket Implementations
Mutably borrows from an owned value. Read more
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more