Struct aws_sdk_gamelift::client::fluent_builders::UpdateGameSession[][src]

pub struct UpdateGameSession<C = DynConnector, M = DefaultMiddleware, R = Standard> { /* fields omitted */ }
Expand description

Fluent builder constructing a request to UpdateGameSession.

Updates the mutable properties of a game session.

To update a game session, specify the game session ID and the values you want to change.

If successful, the updated GameSession object is returned.

Related actions

CreateGameSession | DescribeGameSessions | DescribeGameSessionDetails | SearchGameSessions | UpdateGameSession | GetGameSessionLogUrl | StartGameSessionPlacement | DescribeGameSessionPlacement | StopGameSessionPlacement | All APIs by task

Implementations

Sends the request and returns the response.

If an error occurs, an SdkError will be returned with additional details that can be matched against.

By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.

A unique identifier for the game session to update.

A unique identifier for the game session to update.

The maximum number of players that can be connected simultaneously to the game session.

The maximum number of players that can be connected simultaneously to the game session.

A descriptive label that is associated with a game session. Session names do not need to be unique.

A descriptive label that is associated with a game session. Session names do not need to be unique.

A policy that determines whether the game session is accepting new players.

A policy that determines whether the game session is accepting new players.

Game session protection policy to apply to this game session only.

  • NoProtection -- The game session can be terminated during a scale-down event.

  • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

Game session protection policy to apply to this game session only.

  • NoProtection -- The game session can be terminated during a scale-down event.

  • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

Trait Implementations

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