Struct aws_sdk_gamelift::client::fluent_builders::UpdateGameServerGroup [−][src]
pub struct UpdateGameServerGroup<C = DynConnector, M = DefaultMiddleware, R = Standard> { /* fields omitted */ }
Expand description
Fluent builder constructing a request to UpdateGameServerGroup
.
This operation is used with the GameLift FleetIQ solution and game server groups.
Updates GameLift FleetIQ-specific properties for a game server group. Many Auto Scaling group properties are updated on the Auto Scaling group directly, including the launch template, Auto Scaling policies, and maximum/minimum/desired instance counts.
To update the game server group, specify the game server group ID and provide the updated values. Before applying the updates, the new values are validated to ensure that GameLift FleetIQ can continue to perform instance balancing activity. If successful, a GameServerGroup object is returned.
Learn more
Related actions
CreateGameServerGroup | ListGameServerGroups | DescribeGameServerGroup | UpdateGameServerGroup | DeleteGameServerGroup | ResumeGameServerGroup | SuspendGameServerGroup | DescribeGameServerInstances | All APIs by task
Implementations
impl<C, M, R> UpdateGameServerGroup<C, M, R> where
C: SmithyConnector,
M: SmithyMiddleware<C>,
R: NewRequestPolicy,
impl<C, M, R> UpdateGameServerGroup<C, M, R> where
C: SmithyConnector,
M: SmithyMiddleware<C>,
R: NewRequestPolicy,
pub async fn send(
self
) -> Result<UpdateGameServerGroupOutput, SdkError<UpdateGameServerGroupError>> where
R::Policy: SmithyRetryPolicy<UpdateGameServerGroupInputOperationOutputAlias, UpdateGameServerGroupOutput, UpdateGameServerGroupError, UpdateGameServerGroupInputOperationRetryAlias>,
pub async fn send(
self
) -> Result<UpdateGameServerGroupOutput, SdkError<UpdateGameServerGroupError>> where
R::Policy: SmithyRetryPolicy<UpdateGameServerGroupInputOperationOutputAlias, UpdateGameServerGroupOutput, UpdateGameServerGroupError, UpdateGameServerGroupInputOperationRetryAlias>,
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
Appends an item to InstanceDefinitions
.
To override the contents of this collection use set_instance_definitions
.
An updated list of EC2 instance types to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by GameLift FleetIQ. This updated list replaces the entire current list of instance definitions for the game server group. For more information on instance types, see EC2 Instance Types in the Amazon EC2 User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.
An updated list of EC2 instance types to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by GameLift FleetIQ. This updated list replaces the entire current list of instance definitions for the game server group. For more information on instance types, see EC2 Instance Types in the Amazon EC2 User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.
A flag that indicates whether instances in the game server group are protected
from early termination. Unprotected instances that have active game servers running might
be terminated during a scale-down event, causing players to be dropped from the game.
Protected instances cannot be terminated while there are active game servers running except
in the event of a forced game server group deletion (see ). An exception to this is with Spot
Instances, which can be terminated by AWS regardless of protection status. This property is set to NO_PROTECTION
by default.
pub fn set_game_server_protection_policy(
self,
input: Option<GameServerProtectionPolicy>
) -> Self
pub fn set_game_server_protection_policy(
self,
input: Option<GameServerProtectionPolicy>
) -> Self
A flag that indicates whether instances in the game server group are protected
from early termination. Unprotected instances that have active game servers running might
be terminated during a scale-down event, causing players to be dropped from the game.
Protected instances cannot be terminated while there are active game servers running except
in the event of a forced game server group deletion (see ). An exception to this is with Spot
Instances, which can be terminated by AWS regardless of protection status. This property is set to NO_PROTECTION
by default.
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
-
SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. -
SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. -
ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
-
SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. -
SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. -
ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
Trait Implementations
Auto Trait Implementations
impl<C = DynConnector, M = DefaultMiddleware, R = Standard> !RefUnwindSafe for UpdateGameServerGroup<C, M, R>
impl<C, M, R> Send for UpdateGameServerGroup<C, M, R> where
C: Send + Sync,
M: Send + Sync,
R: Send + Sync,
impl<C, M, R> Sync for UpdateGameServerGroup<C, M, R> where
C: Send + Sync,
M: Send + Sync,
R: Send + Sync,
impl<C, M, R> Unpin for UpdateGameServerGroup<C, M, R>
impl<C = DynConnector, M = DefaultMiddleware, R = Standard> !UnwindSafe for UpdateGameServerGroup<C, M, R>
Blanket Implementations
Mutably borrows from an owned value. Read more
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more