Struct aws_sdk_gamelift::client::fluent_builders::ResumeGameServerGroup [−][src]
pub struct ResumeGameServerGroup<C = DynConnector, M = DefaultMiddleware, R = Standard> { /* fields omitted */ }
Expand description
Fluent builder constructing a request to ResumeGameServerGroup
.
This operation is used with the GameLift FleetIQ solution and game server groups.
Reinstates activity on a game server group after it has been suspended. A game server group might be suspended by theSuspendGameServerGroup operation, or it might be suspended involuntarily due to a configuration problem. In the second case, you can manually resume activity on the group once the configuration problem has been resolved. Refer to the game server group status and status reason for more information on why group activity is suspended.
To resume activity, specify a game server group ARN and the type of activity to be
resumed. If successful, a GameServerGroup object is returned showing
that the resumed activity is no longer listed in SuspendedActions
.
Learn more
Related actions
CreateGameServerGroup | ListGameServerGroups | DescribeGameServerGroup | UpdateGameServerGroup | DeleteGameServerGroup | ResumeGameServerGroup | SuspendGameServerGroup | DescribeGameServerInstances | All APIs by task
Implementations
impl<C, M, R> ResumeGameServerGroup<C, M, R> where
C: SmithyConnector,
M: SmithyMiddleware<C>,
R: NewRequestPolicy,
impl<C, M, R> ResumeGameServerGroup<C, M, R> where
C: SmithyConnector,
M: SmithyMiddleware<C>,
R: NewRequestPolicy,
pub async fn send(
self
) -> Result<ResumeGameServerGroupOutput, SdkError<ResumeGameServerGroupError>> where
R::Policy: SmithyRetryPolicy<ResumeGameServerGroupInputOperationOutputAlias, ResumeGameServerGroupOutput, ResumeGameServerGroupError, ResumeGameServerGroupInputOperationRetryAlias>,
pub async fn send(
self
) -> Result<ResumeGameServerGroupOutput, SdkError<ResumeGameServerGroupError>> where
R::Policy: SmithyRetryPolicy<ResumeGameServerGroupInputOperationOutputAlias, ResumeGameServerGroupOutput, ResumeGameServerGroupError, ResumeGameServerGroupInputOperationRetryAlias>,
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
Appends an item to ResumeActions
.
To override the contents of this collection use set_resume_actions
.
The activity to resume for this game server group.
The activity to resume for this game server group.
Trait Implementations
Auto Trait Implementations
impl<C = DynConnector, M = DefaultMiddleware, R = Standard> !RefUnwindSafe for ResumeGameServerGroup<C, M, R>
impl<C, M, R> Send for ResumeGameServerGroup<C, M, R> where
C: Send + Sync,
M: Send + Sync,
R: Send + Sync,
impl<C, M, R> Sync for ResumeGameServerGroup<C, M, R> where
C: Send + Sync,
M: Send + Sync,
R: Send + Sync,
impl<C, M, R> Unpin for ResumeGameServerGroup<C, M, R>
impl<C = DynConnector, M = DefaultMiddleware, R = Standard> !UnwindSafe for ResumeGameServerGroup<C, M, R>
Blanket Implementations
Mutably borrows from an owned value. Read more
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more