Struct aws_sdk_gamelift::client::fluent_builders::DescribeRuntimeConfiguration[][src]

pub struct DescribeRuntimeConfiguration<C = DynConnector, M = DefaultMiddleware, R = Standard> { /* fields omitted */ }
Expand description

Fluent builder constructing a request to DescribeRuntimeConfiguration.

Retrieves a fleet's runtime configuration settings. The runtime configuration tells GameLift which server processes to run (and how) on each instance in the fleet.

To get the runtime configuration that is currently in forces for a fleet, provide the fleet ID.

If successful, a RuntimeConfiguration object is returned for the requested fleet. If the requested fleet has been deleted, the result set is empty.

Learn more

Setting up GameLift fleets

Running multiple processes on a fleet

Related actions

ListFleets | DescribeEC2InstanceLimits | DescribeFleetAttributes | DescribeFleetCapacity | DescribeFleetEvents | DescribeFleetLocationAttributes | DescribeFleetPortSettings | DescribeFleetUtilization | DescribeRuntimeConfiguration | DescribeScalingPolicies | All APIs by task

Implementations

Sends the request and returns the response.

If an error occurs, an SdkError will be returned with additional details that can be matched against.

By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.

A unique identifier for the fleet to get the runtime configuration for. You can use either the fleet ID or ARN value.

A unique identifier for the fleet to get the runtime configuration for. You can use either the fleet ID or ARN value.

Trait Implementations

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